I have 4 servers on one box right now, P4 3.0GHz with 2GB of memory. The box is sitting on an OC48 fiber backbone though a 100mbit connection (bandwidth is not a problem).
I have a busy HLDM:S server, a fairly busy HLDM (HL1) server, a not very busy HL2DM server and a totally full TF2 server (24 players). I also had one HLTV and two SRCTV servers enabled. A little while ago, the cpu maxed out at 100/100 (HT is on), about 50 players total were on across all the servers. I killed off all the HLTV and SRCTV servers and the cpu immediately dropped down to about 75/75. The TF2 server stats is reporting 93% cpu with 24 players on, although that varies with map and round time. Basically the TF2 engine can max out a single 3.0GHz P4 machine, especially with SRCTV enabled. At one point last night on TF2 I had 50 spectators on the SRCTV server and 24 players on. I didn't want to kill the SRCTV but it was just too much for a single core. Now if Valve could make the SRCTV thread use one core and the Game Server thread use a different core, that would be a very good thing (and not really multithreaded is it?). Even maxed out, the TF2 and other Source servers were running quite will but the HL1 server was having problems. ----- Original Message ----- From: "Brock Quinn" To: <hlds@list.valvesoftware.com> Sent: Tuesday, September 18, 2007 8:22 PM Subject: RE: [hlds] Orange Box Engine? What's your CPU usage at with just two servers running?
From: killer To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? Date: Tue, 18 Sep 2007 21:33:10 -0400 Tristan Pemble wrote: > +maxplayers 1 > > On 9/18/07, Whisper wrote: >> Please Brock >> >> Do tell all of us here on the list, the steps to run SRCDS efficiently, >> so >> it BARELY utilises 1 core. >> >> Enquiring minds definitely want to know! >> >> On 9/19/07, Brock Quinn wrote: >>> It makes perfect sense. srcds barely utilities one core if you know >>> how >>> to run it efficiently. So why would Valve waste their valuable time on >>> something that isn't needed? >>>> As far as I've seen they have no plans for multicore for server >> anytime, which makes no sense
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