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rofl, it was clearly a joke Mike, lighten up :)

On 10/26/07, Michael Jones-Evans <[EMAIL PROTECTED]> wrote:
>
> Wow, you're not an idiot at all luke.
>
> Robert makes a valid argument and you just say that. It's a worthy idea
> that
> has worked very well in other games with a similar base game format.
>
> It would make an interesting and game-life increasing addition both in the
> public and league setting.
>
>
> ----- Original Message -----
> From: "LDuke" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Saturday, October 27, 2007 12:16 PM
> Subject: Re: [hlds] TF2 stopwatch mode?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I would like TF2 to automatically transfer $100 to my paypal account
> > whenever I join a server.
> >
> > On 10/26/07, Robert Crouch <[EMAIL PROTECTED]> wrote:
> >>
> >> I notice other people have brought up a couple of other topics that TF2
> >> league organisers are asking for, but I personally think that a
> >> functioning
> >> stopwatch system is the single most important thing to implement to
> help
> >> leagues function well. With out it we're basically left with only 3
> maps
> >> to
> >> play, since gravelpit and dustbowl are a pain to handle in the scoring
> >> department.
> >>
> >> By stopwatch I mean a team switching cycle where the attacking team is:
> >> TeamA attacks and attempts to set a time, then TeamB attack and try to
> >> beat
> >> the time set by TeamA (ie: TeamA's time is set as the round timelimit),
> B
> >> then has a shot at setting a time and A attempts to best it. Round 3
> (if
> >> required) is A attacking then B trying to beat it.
> >>
> >> In this way teams play in a best of 3 rounds system where we don't have
> >> to
> >> worry about map timelimits being hit midway through rounds, etc.
> >>
> >> The other thing I'll tack onto the end here is the need for an inbuilt
> >> map
> >> voting system....
> >>
> >> Regards,
> >> Robert.
> >>
> >> _______________________________________________
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> >>
> > --
> >
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>
>
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