Good idea, but wouldn't demos then be much, much larger in size if binary
files were embedded within?

On Fri, May 9, 2008 at 1:54 PM, Spencer 'voogru' MacDonald <
[EMAIL PROTECTED]> wrote:

> Perhaps the demos should embed the current binaries and load those instead
> of the current binaries.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of David Ulbrich
> Sent: Friday, May 09, 2008 1:05 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Released
>
> The reason that this sucks that the demos not working is that for CAL you
> need to record demos and keep them for the whole season.  Now with them not
> working and if someone call you out on something you your team calls the
> other out, you will not be able to watch the demos to see if they were in
> fact cheating or not.
>
> > From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date:
> Fri, 9 May 2008 09:10:36 -0400> Subject: Re: [hlds] Team Fortress 2 Update
> Released> > This has been a problem with older demos for a long time with
> HL2DM.> Somebody out there in the community developed a front end program
> that would> load the older binaries so people could get their older demos
> at
> least> recorded to avi or tga.> > I don't know how they got the older
> binaries, whether they were just on top> of the updates and always had a
> previous version backed up.> > Maybe somebody out there has done the same
> thing for TF2?> > Keeper> > -----Original Message-----> From: Nephyrin Zey
> [mailto:[EMAIL PROTECTED] > Sent: Friday, May 09, 2008 1:27 AM> To:
> Half-Life dedicated Win32 server mailing list> Subject: Re: [hlds] Team
> Fortress 2 Update Released> > Yeah, kind of like that. Thanks for the
> follow
> up example.> > I thought it was a rather good way to express my frustration
> with> ~20gigs of stored demos I have being garbage now. Thanks for setting>
> me straight with your ironic reprimand.> > - Neph> > >
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-- 
-Richard Eid
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