Valve should really add the AMX style menus back to HL2DM. The code is inside, it just needs to be activated in a .res file.
hl2mp/scripts/HudLayout.res: HudMenu { "fieldName" "HudMenu" "visible" "1" "enabled" "1" "wide" "640" "tall" "480" "zpos" "1" "TextFont" "Default" "ItemFont" "Default" "ItemFontPulsing" "Default" } HudRadio { "fieldName" "HudRadio" "TextFont" "Default" "visible" "1" "xpos" "10" "ypos" "c" "wide" "Default" "tall" "Default" "text_ygap" "2" "TextColor" "255 255 255 192" "PaintBackgroundType" "0" } And you have to bind 8 to slot8, 9 to slot9 and 0 to slot10. Thats it. All plugins would be able to send AMX style messages to the users again. I think thats not too much to do. Please Valve, add that little thing back to HL2DM by default. Source: http://www.tcmagazine.com/forums/index.php?showtopic=2451 > add CenterPrintText in ClientScheme.res file, i saw a mail in here > http://www.mail-archive.com/[EMAIL PROTECTED]/msg19018.html, > ablout 1 year ago. > > CenterPrintText > { > "1" > { > "name" "Trebuchet MS" > "tall" "12" > "weight" "900" > "range" "0x0000 0x007F" // Basic Latin > "antialias" "1" > "additive" "1" > } > } > > 2008/5/12, Eric van Beesten <[EMAIL PROTECTED]>: > >> What's wrong with the say commandos/advert methodes from sourcemod/mani >> admin? They work great on our server! Think sending mail to valve is >> useless, because this is more a thingy for sourcemod/mani admin. >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens raydan >> Verzonden: maandag 12 mei 2008 12:51 >> Aan: hlds@list.valvesoftware.com >> Onderwerp: [hlds] Please consider add HUD messages in CS:S & DOD:S >> >> i was sent this email at 2008-4-26 and 2008-5-5, but i haven't got any >> reply. >> >> Can Valve consider add HUD messages in CS:S & DOD:S in client side? >> >> like cs 1.6, it can display any colour message on client screen at any >> position. >> >> HL2 DM already have HUD messages display, but why remove in CS:S & DOD:S? >> >> I had hear about font definition in HUD messages, but HL2 DM haven't that >> problem? >> >> Also, CS:S have a Center HUD message, so i think it not a font definition >> problem. >> >> In cs 1.6 HUD message can provide many informations,effects to client and >> it >> very powerful. Although, CS:S include HintText, it can't send large >> information, change the colour, display message in any loction on the >> screen. >> >> Finally, can Valve reconsider to add HUD messages in CS:S & DOD:S in >> client >> side? >> >> Please email to me what Valve consider about this. >> >> -raydan >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> __________ NOD32 3092 (20080512) Information __________ >> >> This message was checked by NOD32 antivirus system. >> http://www.eset.com >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds