Yes, I'm seeing this on my TF2 servers as well. It seems that the leak may occur on map changes. I say this because I have three servers, and the one that rotates maps more frequently always has a higher memory usage over time.
I have to restart them periodically now because eventually they start lagging because memory accesses start constantly requiring disk access. The memory usage eventually reaches 1.2GB or so per process which is nuts. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, May 20, 2008 12:10 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] srcds memory leak. Is it me, or is anyone experiencing massive memory leaks with srcds? In the past updates they have got significantly worse, I used to be forced to restart my server every 72 hours, now it's about 24 hours. Srcds will go from using 260MB of usage on startup to nearly 600-700MB+ per instance within 24 hours. - voogru. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds