i don't know i think it make sense.

although play pong with a crit rocket is fun
http://files.filefront.com/Crit+Fightwmv/;10717567;/fileinfo.html

Keeper wrote:
> I notice when you reflect a crit rocket it changes team colors.
>
> When you do it with grenades it does the same thing.
>
> Is it a bug that the stickies don't change colors as well?  I know they are
> detonated by the original user.  But the reflector(s) get credt.
>
> Just wondering.
>
> -----Original Message-----
> From: Jason Ruymen [mailto:[EMAIL PROTECTED] 
> Sent: Thursday, June 19, 2008 5:31 PM
> To: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: [hlds] Team Fortress 2 Update Released
>
> A new required Team Fortress 2 update has been released, now with pryo
> achievements.  Please run hldsupdatetool to receive it.  The specific
> changes include:
>
> - Added 2 community maps: cp_fastlane and ctf_turbine
>
> Pyro
> - Added alt-fire compression blast to the basic flamethrower
> - Added The Axtinguisher, The Backburner, and The Flare Gun
> - Hadouken taunt now kills people it hits
> - Tuned the flamethrower hit detection to improve detection versus
> retreating opponents
> - Removed Flamethrower's damage falloff (was falling off to 25% by the
> end)
>
> cp_well
> - Added a route from the forward central foyer up to the battlements
> - Redistributed health and ammunition throughout the bases
>
> ctf_well
> - Added a route from the forward central foyer up to the battlements
> - Removed central building, reduced overall map length
> - Redistributed health and ammunition throughout the bases
>
> Other Notes
> - Removed Soldier's 40% damage reduction from his own rockets. Does not
> affect rocket jumps
> - In-game avatar images will now have a badge around them if the player
> is your friend
> - Fixed bug that allowed players to move around in a reference pose
> - Added custom death icons for unlockable weapons
> - The player join team message now specifies whether the player used the
> auto team option
> - Payload maps now support four control points per stage
> - Achievement dialog will stay open when you're moving in & out of the
> game and the main menu
> - Added full Russian localization, with both fonts & speech
> - Returned the "Report a Bug" option to the main menu
>
> Jason
>
>
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>
>   

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