i don't know i think it make sense. although play pong with a crit rocket is fun http://files.filefront.com/Crit+Fightwmv/;10717567;/fileinfo.html
Keeper wrote: > I notice when you reflect a crit rocket it changes team colors. > > When you do it with grenades it does the same thing. > > Is it a bug that the stickies don't change colors as well? I know they are > detonated by the original user. But the reflector(s) get credt. > > Just wondering. > > -----Original Message----- > From: Jason Ruymen [mailto:[EMAIL PROTECTED] > Sent: Thursday, June 19, 2008 5:31 PM > To: Half-Life dedicated Win32 server mailing list; > [EMAIL PROTECTED]; [EMAIL PROTECTED] > Subject: [hlds] Team Fortress 2 Update Released > > A new required Team Fortress 2 update has been released, now with pryo > achievements. Please run hldsupdatetool to receive it. The specific > changes include: > > - Added 2 community maps: cp_fastlane and ctf_turbine > > Pyro > - Added alt-fire compression blast to the basic flamethrower > - Added The Axtinguisher, The Backburner, and The Flare Gun > - Hadouken taunt now kills people it hits > - Tuned the flamethrower hit detection to improve detection versus > retreating opponents > - Removed Flamethrower's damage falloff (was falling off to 25% by the > end) > > cp_well > - Added a route from the forward central foyer up to the battlements > - Redistributed health and ammunition throughout the bases > > ctf_well > - Added a route from the forward central foyer up to the battlements > - Removed central building, reduced overall map length > - Redistributed health and ammunition throughout the bases > > Other Notes > - Removed Soldier's 40% damage reduction from his own rockets. Does not > affect rocket jumps > - In-game avatar images will now have a badge around them if the player > is your friend > - Fixed bug that allowed players to move around in a reference pose > - Added custom death icons for unlockable weapons > - The player join team message now specifies whether the player used the > auto team option > - Payload maps now support four control points per stage > - Achievement dialog will stay open when you're moving in & out of the > game and the main menu > - Added full Russian localization, with both fonts & speech > - Returned the "Report a Bug" option to the main menu > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds