*Dons a pyro outfit.*

SakeFox wrote:
> i wouldn't say that if your on the custom tab that people don't come. I 
> have played a quite a few custom tab servers and they are thriving just 
> like before.
>
> The way i look at it is that valve set down these rules. like them or 
> not they are the rules that valve gave us. They gave a punishment if you 
> broke them however valve fails to enforce them. The people that are 
> cheating the system are hurting the people that are following the rules 
> that were given to them. When it started the big issue was on increased 
> maxplayers and at the start they had to modify server files to do this. 
> Now if i modify files on my stuff i get vac banned but yet people that 
> did this with the servers got no punishments. I find that highly unfair. 
> Latter on they found another way around it, but still the issue was 
> still there.
>
> Just because you don't agree with the new rules doesn't give you the 
> right to break them.
>
> let the flames begin....
>
> chillicane wrote:
>   
>> Apart from the fact that it took me a while to realise the custom tab was
>> there when it was first implemented, my main issue with it is that it is
>> STILL not in the out of game, steam server list.
>>
>> I think the tags should still be there, but instead of shunting the servers
>> off to the custom tab where no-one looks, allow them to be searchable via
>> filters. If something like this was happening instead of the custom tab
>> arrangment, we wouldnt be trying so hard to circumvent this in the first
>> place. The fact is, if your on the custom tab, people dont come.
>>
>> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <[EMAIL PROTECTED]>
>> wrote:
>>
>>   
>>     
>>> The last thing Valve wants to do is get in a war with the mod writers over
>>> this.
>>> Every TF2 update will include a patch to the delisting code, and every mod
>>> update will include a patch for that.
>>>
>>> I'm a server admin.  I don't know what the tags are.  I don't know how to
>>> use them.  I don't care.
>>> I run a game server for people to have fun.  My server run's Beetles Mod
>>> for administration and reserved slots.
>>> I have custom maps, but not in my regular rotation.  If the server is
>>> switched to one, you'll be able to download it lickity split from my
>>> redirect.
>>> I see no need for tags in my case.
>>>
>>> If you're running a 24/7 or party mode or omg supar low gravity or whatever
>>> server that can mess with people's stats, achievements, etc., just list it
>>> in the damned server name.
>>>
>>> As for tags/stats/etc....
>>>
>>> I'd be more than happy to see Valve do away with the custom tags entirely
>>> and just give us more robust filter options, and the option to reset our
>>> stats.
>>> Ideally, you'd be able to reset individual stats and achievements, and
>>> track stats over all time, month, week, etc.  Sure, that kind of stat
>>> tracking is more suited to a mod/plugin, but those would only catch data
>>> from one server/group of servers, and you wouldn't see them when loading.
>>>
>>> The way Valve handled stats seems to have been shortsighted.  When someone
>>> first gets into TF2, they see their stats at each map load and can see their
>>> progress, and it's interesting.  It encourages you to try out other classes
>>> and do better.  After a few weeks/months, you're basically staring at the
>>> same bars.  Stats don't age well.  A lot of people complain about custom
>>> servers avoiding the tags because they can ruin their stats.  A lot of
>>> people want to reset their stats because of this.  I'm willing to be there
>>> are also a lot of people who would like to reset their stats just because
>>> they'd like to get a picture of how they're doing now that they're
>>> experienced with the game.  Stats would a lot more fun for me if I could
>>> reset them (keeping my unlocks/achievements!) and play for a week or two
>>> from a blank slate.
>>>
>>> If we can't reset our stats, let us reset our stat displays.  Think of it
>>> as an odometer versus a trip odometer.
>>>
>>>
>>>     
>>>       
>>>> Date: Wed, 23 Jul 2008 18:31:02 -0400
>>>> From: [EMAIL PROTECTED]
>>>> To: hlds@list.valvesoftware.com
>>>> Subject: [hlds] valve, some feedback?
>>>>
>>>> Most likely there will be a patch and make some of this more worthless
>>>> then it already is, but since its been kinda quite the last few days i
>>>> thought what the heck. No its not beating a long lost dead horse...well
>>>> maybe a small poke.
>>>>
>>>>
>>>> A while ago valve made mention about delisting servers that are
>>>> bypassing the custom tags. Now i am not wanting to start a huge thing
>>>> again on if there should be tags or what not, but i am more wondering on
>>>> why valve gave out a kind of idle threat then does nothing with it. You
>>>> look on the lists and there are a bunch of servers that are bypassing
>>>> it. Is there going to be any actual enforcement here or something else
>>>> you guys are just giving up on it?
>>>>
>>>> I would like to hear some feedback from valve about some bug fixes that
>>>> i had brought up in the list before. most that have been there since
>>>> long long ago that also seem to have been ignored.
>>>>
>>>> Can we get some information on these things?
>>>>
>>>> _______________________________________________
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>>>>         
>>> please visit:
>>>     
>>>       
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>>>>       
>>>>         
>>> _________________________________________________________________
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>>>     
>>>       
>>
>>   
>>     
>
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