*Dons a pyro outfit.* SakeFox wrote: > i wouldn't say that if your on the custom tab that people don't come. I > have played a quite a few custom tab servers and they are thriving just > like before. > > The way i look at it is that valve set down these rules. like them or > not they are the rules that valve gave us. They gave a punishment if you > broke them however valve fails to enforce them. The people that are > cheating the system are hurting the people that are following the rules > that were given to them. When it started the big issue was on increased > maxplayers and at the start they had to modify server files to do this. > Now if i modify files on my stuff i get vac banned but yet people that > did this with the servers got no punishments. I find that highly unfair. > Latter on they found another way around it, but still the issue was > still there. > > Just because you don't agree with the new rules doesn't give you the > right to break them. > > let the flames begin.... > > chillicane wrote: > >> Apart from the fact that it took me a while to realise the custom tab was >> there when it was first implemented, my main issue with it is that it is >> STILL not in the out of game, steam server list. >> >> I think the tags should still be there, but instead of shunting the servers >> off to the custom tab where no-one looks, allow them to be searchable via >> filters. If something like this was happening instead of the custom tab >> arrangment, we wouldnt be trying so hard to circumvent this in the first >> place. The fact is, if your on the custom tab, people dont come. >> >> On Thu, Jul 24, 2008 at 9:01 AM, Blood Letter <[EMAIL PROTECTED]> >> wrote: >> >> >> >>> The last thing Valve wants to do is get in a war with the mod writers over >>> this. >>> Every TF2 update will include a patch to the delisting code, and every mod >>> update will include a patch for that. >>> >>> I'm a server admin. I don't know what the tags are. I don't know how to >>> use them. I don't care. >>> I run a game server for people to have fun. My server run's Beetles Mod >>> for administration and reserved slots. >>> I have custom maps, but not in my regular rotation. If the server is >>> switched to one, you'll be able to download it lickity split from my >>> redirect. >>> I see no need for tags in my case. >>> >>> If you're running a 24/7 or party mode or omg supar low gravity or whatever >>> server that can mess with people's stats, achievements, etc., just list it >>> in the damned server name. >>> >>> As for tags/stats/etc.... >>> >>> I'd be more than happy to see Valve do away with the custom tags entirely >>> and just give us more robust filter options, and the option to reset our >>> stats. >>> Ideally, you'd be able to reset individual stats and achievements, and >>> track stats over all time, month, week, etc. Sure, that kind of stat >>> tracking is more suited to a mod/plugin, but those would only catch data >>> from one server/group of servers, and you wouldn't see them when loading. >>> >>> The way Valve handled stats seems to have been shortsighted. When someone >>> first gets into TF2, they see their stats at each map load and can see their >>> progress, and it's interesting. It encourages you to try out other classes >>> and do better. After a few weeks/months, you're basically staring at the >>> same bars. Stats don't age well. A lot of people complain about custom >>> servers avoiding the tags because they can ruin their stats. A lot of >>> people want to reset their stats because of this. I'm willing to be there >>> are also a lot of people who would like to reset their stats just because >>> they'd like to get a picture of how they're doing now that they're >>> experienced with the game. Stats would a lot more fun for me if I could >>> reset them (keeping my unlocks/achievements!) and play for a week or two >>> from a blank slate. >>> >>> If we can't reset our stats, let us reset our stat displays. Think of it >>> as an odometer versus a trip odometer. >>> >>> >>> >>> >>>> Date: Wed, 23 Jul 2008 18:31:02 -0400 >>>> From: [EMAIL PROTECTED] >>>> To: hlds@list.valvesoftware.com >>>> Subject: [hlds] valve, some feedback? >>>> >>>> Most likely there will be a patch and make some of this more worthless >>>> then it already is, but since its been kinda quite the last few days i >>>> thought what the heck. No its not beating a long lost dead horse...well >>>> maybe a small poke. >>>> >>>> >>>> A while ago valve made mention about delisting servers that are >>>> bypassing the custom tags. Now i am not wanting to start a huge thing >>>> again on if there should be tags or what not, but i am more wondering on >>>> why valve gave out a kind of idle threat then does nothing with it. You >>>> look on the lists and there are a bunch of servers that are bypassing >>>> it. Is there going to be any actual enforcement here or something else >>>> you guys are just giving up on it? >>>> >>>> I would like to hear some feedback from valve about some bug fixes that >>>> i had brought up in the list before. most that have been there since >>>> long long ago that also seem to have been ignored. >>>> >>>> Can we get some information on these things? >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>> please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _________________________________________________________________ >>> Use video conversation to talk face-to-face with Windows Live Messenger. >>> >>> http://www.windowslive.com/messenger/connect_your_way.html?ocid=TXT_TAGLM_WL_Refresh_messenger_video_072008 >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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