is it just with pyro or does it still work with sniper and demo blast etc as well?
On Wed, Jul 30, 2008 at 11:23 AM, Alex Richards <[EMAIL PROTECTED]>wrote: > how intresting, i've never seen it affect materials in that way before, > though i have seen the odd invisible player after an alt-tab and of course > the years old missing textures. sorry about the false alarm. > > the shoot-through-the-grate spawnkilling bug is definitely still there > though. > > Alex > > 2008/7/30 Eric van Beesten <[EMAIL PROTECTED]> > > > Yep, old buggy.. its because of a lag issue that get some things out of > > place. I have it most often when I alt + tab or have a lag spike on the > > server! Sometimes you solid door are they way on your picture.. so > basicly > > you have a "valve-made-wallhack" ;) > > > > -----Oorspronkelijk bericht----- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Alex Richards > > Verzonden: woensdag 30 juli 2008 2:29 > > Aan: Half-Life dedicated Win32 server mailing list > > Onderwerp: Re: [hlds] Team Fortress 2 Update Released > > > > anybody had any problems with the grating being turned around now? > > http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg > > > > also, the pyro you can see in that screenshot burnt me through the > grating. > > > > Alex > > > > 2008/7/30 Jason Ruymen <[EMAIL PROTECTED]> > > > > > A new required update for Team Fortress 2 has been released. Please > run > > > hldsupdatetool to receive it. The specific changes include: > > > > > > - Fixed team switches on Attack/Defense maps spamming the console > > > - Fixed the Kritzkrieg not working on servers with crits turned off > > > - Fixed some clipped localized strings in various in-game dialogs > > > - Fixed several cases where files were synchronously loaded while the > > > game was running > > > - Fixed a shutdown crash in the material system > > > - Cached rendering of item model panels to improve performance, in > > > particular while weapon selection was visible > > > - Added a gear symbol behind the health bar for Engineer buildings, in > > > both target IDs and freeze panels > > > - Players killing themselves will now give a kill credit to the last > > > enemy who damaged them > > > - Fixed grenades, rockets, and flamethrower being able to fire through > > > grates at round starts > > > - Fixed players being killed and creating ragdolls during team switches > > > - Fixed various exploits and performance problems in CP_Badlands, > > > CP_Well, and CP_Fastlane > > > - Removed health bonus from the Backburner > > > > > > Jason > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > __________ NOD32 3308 (20080729) Informatie __________ > > > > Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. > > http://www.nod32.nl > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- -------- Chillidog Systems - Re-inventing the wheel for the sake of all humanity! -------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds