is it just with pyro or does it still work with sniper and demo blast etc as
well?

On Wed, Jul 30, 2008 at 11:23 AM, Alex Richards <[EMAIL PROTECTED]>wrote:

> how intresting, i've never seen it affect materials in that way before,
> though i have seen the odd invisible player after an alt-tab and of course
> the years old missing textures. sorry about the false alarm.
>
> the shoot-through-the-grate spawnkilling bug is definitely still there
> though.
>
> Alex
>
> 2008/7/30 Eric van Beesten <[EMAIL PROTECTED]>
>
> > Yep, old buggy.. its because of a lag issue that get some things out of
> > place. I have it most often when I alt + tab or have a lag spike on the
> > server! Sometimes you solid door are they way on your picture.. so
> basicly
> > you have a "valve-made-wallhack" ;)
> >
> > -----Oorspronkelijk bericht-----
> > Van: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Namens Alex Richards
> > Verzonden: woensdag 30 juli 2008 2:29
> > Aan: Half-Life dedicated Win32 server mailing list
> > Onderwerp: Re: [hlds] Team Fortress 2 Update Released
> >
> > anybody had any problems with the grating being turned around now?
> > http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg
> >
> > also, the pyro you can see in that screenshot burnt me through the
> grating.
> >
> > Alex
> >
> > 2008/7/30 Jason Ruymen <[EMAIL PROTECTED]>
> >
> > > A new required update for Team Fortress 2 has been released.  Please
> run
> > > hldsupdatetool to receive it.  The specific changes include:
> > >
> > > - Fixed team switches on Attack/Defense maps spamming the console
> > > - Fixed the Kritzkrieg not working on servers with crits turned off
> > > - Fixed some clipped localized strings in various in-game dialogs
> > > - Fixed several cases where files were synchronously loaded while the
> > > game was running
> > > - Fixed a shutdown crash in the material system
> > > - Cached rendering of item model panels to improve performance, in
> > > particular while weapon selection was visible
> > > - Added a gear symbol behind the health bar for Engineer buildings, in
> > > both target IDs and freeze panels
> > > - Players killing themselves will now give a kill credit to the last
> > > enemy who damaged them
> > > - Fixed grenades, rockets, and flamethrower being able to fire through
> > > grates at round starts
> > > - Fixed players being killed and creating ragdolls during team switches
> > > - Fixed various exploits and performance problems in CP_Badlands,
> > > CP_Well, and CP_Fastlane
> > > - Removed health bonus from the Backburner
> > >
> > > Jason
> > >
> > >
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