I havent tried that bind, but if it works valve should include it as a
standard command

On 7/30/08, Jonah Hirsch <[EMAIL PROTECTED]> wrote:
>
> "When you alt tab in TF2, you get all sorts of rendering errors, wrong
> colours, invisible enemies.
> This is a hotfix to apply every time you come across those problems,
> simply dump this in your autoexec.cfg and press F9 to fix the problems
> for that session.
>
> The fix takes a maximum of 2 seconds, and will return everything to new
> immediately.
>
> The method that is used, is a demo is started then stopped immediately,
> allowing the video to re-sync and the models will all become correct.
>
> This is ONLY useful for that particular bug, and fixes it on a per
> occurrence, using it once won't prevent the glitches if you alt-tab
> AGAIN, you need to press it again.
>
> Alternatively you can remove the bind and just type "altabfix" in console."
>
> Taken from: http://www.fpsbanana.com/scripting/3559
>
> Coldorak wrote:
> > I'm not sure to understand:
> >
> > record is the command to record a demo, right?
> >
> > Cold'
> >
> > On Wed, Jul 30, 2008 at 11:36 AM, Wiktor Deresz <[EMAIL PROTECTED]>
> wrote:
> >
> >
> >> Try this in console
> >> bind "home" "record fix; stop"
> >>
> >> Now when you see something bugged (Red needlegun in Blu Medic hands,
> >> misplaced items, invisible players, cart indicator missing) just press
> home
> >> and I'll be fixed.
> >>
> >> On Wed, Jul 30, 2008 at 7:50 AM, bl4nkeh <[EMAIL PROTECTED]> wrote:
> >>
> >>
> >>> I've seen quite a bit of stuff like that before as well (
> >>> http://www.joe.to/~bl4nk/imgs/ctf_rocketcity_b20003.jpg<
> http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg>
> >>>
> >> <http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg>). Like the
> >>
> >>> others have said, it normally happens when you alt-tab a few times.
> >>>
> >>> Alex Richards wrote:
> >>>
> >>>> anybody had any problems with the grating being turned around now?
> >>>> http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg
> >>>>
> >>>> also, the pyro you can see in that screenshot burnt me through the
> >>>>
> >>> grating.
> >>>
> >>>> Alex
> >>>>
> >>>> 2008/7/30 Jason Ruymen <[EMAIL PROTECTED]>
> >>>>
> >>>>
> >>>>
> >>>>> A new required update for Team Fortress 2 has been released.  Please
> >>>>>
> >> run
> >>
> >>>>> hldsupdatetool to receive it.  The specific changes include:
> >>>>>
> >>>>> - Fixed team switches on Attack/Defense maps spamming the console
> >>>>> - Fixed the Kritzkrieg not working on servers with crits turned off
> >>>>> - Fixed some clipped localized strings in various in-game dialogs
> >>>>> - Fixed several cases where files were synchronously loaded while the
> >>>>> game was running
> >>>>> - Fixed a shutdown crash in the material system
> >>>>> - Cached rendering of item model panels to improve performance, in
> >>>>> particular while weapon selection was visible
> >>>>> - Added a gear symbol behind the health bar for Engineer buildings,
> in
> >>>>> both target IDs and freeze panels
> >>>>> - Players killing themselves will now give a kill credit to the last
> >>>>> enemy who damaged them
> >>>>> - Fixed grenades, rockets, and flamethrower being able to fire
> through
> >>>>> grates at round starts
> >>>>> - Fixed players being killed and creating ragdolls during team
> >>>>>
> >> switches
> >>
> >>>>> - Fixed various exploits and performance problems in CP_Badlands,
> >>>>> CP_Well, and CP_Fastlane
> >>>>> - Removed health bonus from the Backburner
> >>>>>
> >>>>> Jason
> >>>>>
> >>>>>
> >>>>> _______________________________________________
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> >>>>> please visit:
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> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> >>>>
> >>> please visit:
> >>>
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>>
> >>>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> > _______________________________________________
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> please visit:
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> >
> >
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