"When you alt tab in TF2, you get all sorts of rendering errors, wrong 
colours, invisible enemies.
This is a hotfix to apply every time you come across those problems, 
simply dump this in your autoexec.cfg and press F9 to fix the problems 
for that session.

The fix takes a maximum of 2 seconds, and will return everything to new 
immediately.

The method that is used, is a demo is started then stopped immediately, 
allowing the video to re-sync and the models will all become correct.

This is ONLY useful for that particular bug, and fixes it on a per 
occurrence, using it once won't prevent the glitches if you alt-tab 
AGAIN, you need to press it again.

Alternatively you can remove the bind and just type "altabfix" in console."

Taken from: http://www.fpsbanana.com/scripting/3559

Coldorak wrote:
> I'm not sure to understand:
>
> record is the command to record a demo, right?
>
> Cold'
>
> On Wed, Jul 30, 2008 at 11:36 AM, Wiktor Deresz <[EMAIL PROTECTED]> wrote:
>
>   
>> Try this in console
>> bind "home" "record fix; stop"
>>
>> Now when you see something bugged (Red needlegun in Blu Medic hands,
>> misplaced items, invisible players, cart indicator missing) just press home
>> and I'll be fixed.
>>
>> On Wed, Jul 30, 2008 at 7:50 AM, bl4nkeh <[EMAIL PROTECTED]> wrote:
>>
>>     
>>> I've seen quite a bit of stuff like that before as well (
>>> http://www.joe.to/~bl4nk/imgs/ctf_rocketcity_b20003.jpg<http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg>
>>>       
>> <http://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg>). Like the
>>     
>>> others have said, it normally happens when you alt-tab a few times.
>>>
>>> Alex Richards wrote:
>>>       
>>>> anybody had any problems with the grating being turned around now?
>>>> http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg
>>>>
>>>> also, the pyro you can see in that screenshot burnt me through the
>>>>         
>>> grating.
>>>       
>>>> Alex
>>>>
>>>> 2008/7/30 Jason Ruymen <[EMAIL PROTECTED]>
>>>>
>>>>
>>>>         
>>>>> A new required update for Team Fortress 2 has been released.  Please
>>>>>           
>> run
>>     
>>>>> hldsupdatetool to receive it.  The specific changes include:
>>>>>
>>>>> - Fixed team switches on Attack/Defense maps spamming the console
>>>>> - Fixed the Kritzkrieg not working on servers with crits turned off
>>>>> - Fixed some clipped localized strings in various in-game dialogs
>>>>> - Fixed several cases where files were synchronously loaded while the
>>>>> game was running
>>>>> - Fixed a shutdown crash in the material system
>>>>> - Cached rendering of item model panels to improve performance, in
>>>>> particular while weapon selection was visible
>>>>> - Added a gear symbol behind the health bar for Engineer buildings, in
>>>>> both target IDs and freeze panels
>>>>> - Players killing themselves will now give a kill credit to the last
>>>>> enemy who damaged them
>>>>> - Fixed grenades, rockets, and flamethrower being able to fire through
>>>>> grates at round starts
>>>>> - Fixed players being killed and creating ragdolls during team
>>>>>           
>> switches
>>     
>>>>> - Fixed various exploits and performance problems in CP_Badlands,
>>>>> CP_Well, and CP_Fastlane
>>>>> - Removed health bonus from the Backburner
>>>>>
>>>>> Jason
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>           
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>>>>         
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>>>>
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