Not to mention it'd be easier to detect spies.

Shoot at friendly = get hurt.
Shoot at spy = don't get hurt.

Easy money.

YankeeDeuce wrote:
> What is the point of having FF on if you make it impossible to inflict
> damage on teammates?
>
> On Tue, Aug 19, 2008 at 6:49 AM, CAIN <[EMAIL PROTECTED]> wrote:
>
>   
>> While many players enjoy Friendly Fire being enabled, for public servers FF
>> requires some type of TeamKill Manager plugin, since it is impossible to
>> have enough Admins constantly on both teams to properly police a pub server
>> with FF enabled.
>>
>> COD4 has a terrific FF mode they call "Reflect Damage".  It works quite
>> simply.  When FF is enabled and the RD option is selected it is impossible
>> for any player to damage a teammate.
>>
>> 100% of the damage a player attempts to inflict on a teammate is instead
>> done to them, including killing themselves if the damage is greater than
>> 100%.
>>
>> Several different HL2 mod authors have attempted to create a plugin to
>> create a new Reflect Damage (or mirror damage) option, however they have
>> discovered that if the damage inflicted is greater than 140%, the teamkiller
>> will succeed in killing their teammate.
>>
>> Since it is stil possible to kill a teammate, then it becomes necessary to
>> add some type of TeamKiller management system to this type of plugin.
>>
>> All of this can be eliminated if the developers can simply create a new
>> type of FF mode that would nake it impossible to inflict any damage on a
>> teammate, with 100% of any and all damage being reflected back on the team
>> killer.
>>
>> Thank you for your consideration.
>>
>> -- Cain
>>
>>
>>
>>
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