hey, my bro just updated and has 2 of the achievments - whats going on 
there?

--------------------------------------------------
From: "Flubber" <[EMAIL PROTECTED]>
Sent: Tuesday, August 19, 2008 10:56 PM
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Subject: Re: [hlds] Team Fortress 2 Update Released

> How can we call a specific arena.cfg, can't valve think about multi server
> on one install.
>
> 2008/8/19 Ferenc Kovacs <[EMAIL PROTECTED]>
>
>> 2008/8/19 Jason Ruymen <[EMAIL PROTECTED]>:
>> > The required Heavy update for Team Fortress 2 has been released. 
>> > Please
>> > use hldsupdatetool to receive it.  The specific changes include:
>> >
>> > Added 3 Heavy unlockables:
>> > - Natascha, The Sandvich, The Killing Gloves of Boxing
>> > - Added 35 new Heavy achievements
>> >
>> > Added Arena game mode:
>> > - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
>> >
>> > - Added cp_steel, a community map by Jamie "Fishbus" Manson
>> >
>> > Changes:
>> > - Added server map timeleft to upper right of scoreboard
>> > - Added new firing sounds to The Backburner
>> > - Removed the Custom Tab in the serverbrowser, and added the Tags field
>> > to the base Internet Tab
>> > - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
>> > - 32 player servers can now support an extra slot of SourceTV
>> > - Made the freezecam item panel description easier to read
>> > - Players now broadcast whether they chose a team directly or use
>> > autoteam
>> > - Added proper handling of cart blocking recognition to Payload maps
>> >
>> > Bug fixes:
>> > - Fixed bug where switching from flaregun-wielding Pyro to another 
>> > class
>> > meant you didn't get a full ammo loadout on first spawn
>> > - Fixed Spy watch arm not using team skins
>> > - Fixed weapon switching preventing you from using secondary attacks 
>> > for
>> > a 0.2s window after the primary became available
>> > - Fixed players getting stuck in a bad animation state when class
>> > switching while spinning the minigun
>> > - Fixed a loophole that allowed players to pickup weapons of other
>> > classes
>> > - Fixed a bug that resulted in players earning more crit chance bonus 
>> > in
>> > large, single damage events than they are supposed to
>> > - Fixed an issue with the floating HUD +X health indicators that
>> > resulted in them appearing incorrectly
>> > - Fixed a bug which caused the minigun spinning & firing sounds to
>> > occasionally stop while the Heavy was still firing
>> > - Fixes the Loadout player model panel causing the in-game player 
>> > facial
>> > animation to perform incorrectly
>> > - Fixed spectators not having the target ID labels display correctly
>> > - Fixed the cart alarm sound occasionally getting stuck on in Payload
>> > maps
>> >
>> > Jason
>> >
>> >
>> > _______________________________________________
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>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>>
>> - Removed the Custom Tab in the serverbrowser, and added the Tags field
>> what the fuck?!?!? :D
>>
>> Tyrael
>>
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>>
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