Maybe Valve will do the honors. On Thu, Oct 30, 2008 at 7:51 PM, Tony Paloma <[EMAIL PROTECTED]>wrote:
> If L4D uses more CPU than a TF2 server and holds substantially less > players, > then hopefully somebody has a ton of cash to blow on tons of servers or > there are going to be lots of people unable to play (especially right after > release). > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith > Sent: Thursday, October 30, 2008 12:59 PM > To: Half-Life dedicated Win32 server mailing list; > [EMAIL PROTECTED] > Subject: [hlds] Left 4 Dead dedicated servers > > We'll be releasing the Left 4 Dead dedicated server files prior to the Left > 4 Dead demo being released. More details will be sent to the mailing lists > when we have them. > > There are two things to keep in mind regarding running a Left 4 Dead > server: > > 1) The CPU load for the Left 4 Dead server will be higher than you're used > to for games like TF2. Left 4 Dead has a bunch of A.I. for the zombies, > etc., that games like TF2 don't have. > > 2) Left 4 Dead uses a new matchmaking system we're developing. We'll be > working with the server admin community to make sure the new system > operates > as smoothly as possible. More details on this later. > > -Eric > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds