"With the update last night, search key is already there: sv_search_key on
the servers and client restrict matchmaking to those servers.  We'll see
about adding it to the UI soon."
(Zoid - A valve developer, posted that on the mailing list in the last
days).

So it seems like there'll be an option to put the search key in the lobby...

2008/11/10 Alex Smith <[EMAIL PROTECTED]>

> Would it be possible to add a feature, so that we could select our own
> server in the match making system?  Rather than using someone else's
> server.
> That way some of us that like matchmaking can still use the matchmaking
> system with our own server.
>
>
>
> The sv_search_key feature is already in place.  Why not add an option to
> the
> matchmaking lobby, so the lobby leader can select a server based on its
> sv_search_key setting.
>
>
>
> That alone would give me a lot more incentive to keep my dedicated servers
> up after the game is released.  Its nice to be able to use our own servers.
>
>
> On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson <[EMAIL PROTECTED]
> >wrote:
>
> > First off, thanks to everyone for running servers for the demo. We knew
> > going into the release that we were going to need to figure out some ways
> to
> > make it worth it for server administrators, and now we have a ton of
> > feedback to work with.
> >
> > Right now we're looking at ways that server administrators can both build
> a
> > community around their game server (by subscribing to matchmaking) as
> well
> > as service their group of "regulars" that play on their server. Hooking
> game
> > servers into Steam Community is going to be our first step, and we're
> > working on that now.
> >
> > There is a key difference between Left 4 Dead and games like
> Counter-Strike
> > and Team Fortress in terms of matchmaking that we wanted to solve, and
> > didn't think the server browser could accomplish. In CS and TF2, you can
> > have 2 or 3 players leave in the middle of a game, have their slots
> filled
> > by new people, and everyone else's experience doesn't completely suffer.
> > When a player or two leaves Left 4 Dead the game suffers quite a bit, and
> we
> > were worried that the server browser model wasn't the right one for this
> > game. In hindsight, there are a number of cases where the server browser
> > does a better job than the new matchmaking system does, so it is highly
> > likely that we'll be adding it back in soon. It isn't trivially easy to
> turn
> > back on, but there is overlap between it and the Steam Community work
> we'd
> > like to do.
> >
> > Right now we're working toward getting that release out within a week or
> > so.
> >
> > There are a number of Valve employees reading all of the posts on this
> > list, and while we can't reply to every question that comes across, the
> > discussions here are ones we reference commonly when talking about what
> to
> > do next internally.
> >
> > _______________________________________________
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> > please visit:
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> >
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