2008/11/10 Kitteny Berk <[EMAIL PROTECTED]>

> It's true! Valve does love us! :D
>
> Erik Johnson wrote:
> > First off, thanks to everyone for running servers for the demo. We knew
> going into the release that we were going to need to figure out some ways to
> make it worth it for server administrators, and now we have a ton of
> feedback to work with.
> >
> > Right now we're looking at ways that server administrators can both build
> a community around their game server (by subscribing to matchmaking) as well
> as service their group of "regulars" that play on their server. Hooking game
> servers into Steam Community is going to be our first step, and we're
> working on that now.
> >
> > There is a key difference between Left 4 Dead and games like
> Counter-Strike and Team Fortress in terms of matchmaking that we wanted to
> solve, and didn't think the server browser could accomplish. In CS and TF2,
> you can have 2 or 3 players leave in the middle of a game, have their slots
> filled by new people, and everyone else's experience doesn't completely
> suffer. When a player or two leaves Left 4 Dead the game suffers quite a
> bit, and we were worried that the server browser model wasn't the right one
> for this game. In hindsight, there are a number of cases where the server
> browser does a better job than the new matchmaking system does, so it is
> highly likely that we'll be adding it back in soon. It isn't trivially easy
> to turn back on, but there is overlap between it and the Steam Community
> work we'd like to do.
> >
> > Right now we're working toward getting that release out within a week or
> so.
> >
> > There are a number of Valve employees reading all of the posts on this
> list, and while we can't reply to every question that comes across, the
> discussions here are ones we reference commonly when talking about what to
> do next internally.
> >
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just me :)
Erik, thank you.

Tyrael
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