el oh el.. say wha?

what are you running a listenserver? wouldn't apply to me thx...




________________________________
From: Alex Smith <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com>
Sent: Monday, November 10, 2008 12:36:55 PM
Subject: Re: [hlds] L4D server issue's summery

The way I got rid of the  "unable to load steam library" message.  Was to
install steam and run it.  You don't have to log in.  Just minimize the
login prompt.  Then start your server.  I dont even have to manually add in
the master servers after doing that.

On Mon, Nov 10, 2008 at 1:30 PM, Brandished <[EMAIL PROTECTED]> wrote:

> In the past Valve used the VDC for reports like this, no?
> http://developer.valvesoftware.com/wiki/Counter-Strike_Beta_Bug_Reports
>
> Or did they decide against using the VDC for stuff like this?
>
>
>
> ----- Original Message ----
> From: Robert Whelan <[EMAIL PROTECTED]>
> To: Half-Life dedicated Win32 server mailing list <
> hlds@list.valvesoftware.com>
> Sent: Monday, November 10, 2008 12:25:40 PM
> Subject: Re: [hlds] L4D server issue's summery
>
> Looks like a good place to add comments (hope there being addressed)
>
> Win2k3x64, dual xeon 5405's, 4gb 1066 ddr2, 15krpm raptors
>
> server.cfg
>
> hostname "blablabla"
>
> Thats it... no other changes/edits other then host.txt and motd.txt
> (added our url)
>
> Symptom:-
>
> Server hibernates at 10 like everyone else, people come and go though
> regardless the app crashes on average every 5 minutes (no mini dumps to
> provide).
>
> Still shows "unable to load steam library" (up to date - base v5 - dedi v0)
>
> Basic commadline:-
>
> srcds.exe -game left4dead -console +map l4d_dem_hospital01_apartment -ip
> xxxxxxxxx +hostport 27015 +rcon_password xxxxxxxx
>
>
>
>
> ________________________________
> From: Saint K. <[EMAIL PROTECTED]>
> To: Half-Life dedicated Linux server mailing list <
> [EMAIL PROTECTED]>; Half-Life dedicated Win32 server
> mailing list <hlds@list.valvesoftware.com>
> Sent: Monday, November 10, 2008 9:27:35 AM
> Subject: [hlds] L4D server issue's summery
>
> I thought I'd post a summery of the current issue's we're experiencing with
> L4D as a lot got done in random mails on the list.
>
> Here it goes;
>
> Linux: Can't create more then 4 servers when using normal command line +ip
> +port
> Linux: Can't rcon query servers when -fork is used and +ip is unset
> Linux: (Feature request) per fork configs
> Linux: When more then 5 servers are specified with the -fork option, the
> 6th
> server will end up at 27025 rather then 27020 (bug or intention?)
>
> Windows: L4D influences FPS on TF2 servers. After a couple of hours of full
> L4D servers the TF2 servers drop down from 500FPS to below 20 permanently
> until L4D servers are rebooted
> Windows: 'status' query won't return current played map
> Windows: Servers will remain empty and have laggy readings when the add
> master server commands are not configured
>
> Some feedback: On our Linux machine when running 4 L4D servers with normal
> options the total CPU load is around 55% and the total mem useage is around
> 60%. When using the -fork 6 option the combined CPU load is around 50% and
> the memory load is also around 50% (conclusion, running with -fork makes 2
> more servers possible in the same load).
>
> Cheers,
>
>
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>
>
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>
>
>
>
>
>
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