..except the usual GSP pricing falls over with this game.  First of all, due
to the constant factor that is the horde and the director, CPU usage doesn't
scale directly with number of survivors/boss infected anyway.  Secondly, if
a slot is not being occupied by a human, it's run by the server as a bot.
(Survivor _or_ boss infected; it's just that the option to be run by a human
isn't available in some campaigns).  Despite lots of people making the claim
that an 8-human server uses more CPU/memory than a 4-human server, I've yet
to see any evidence for this.  Certainly I can't tell myself;  I can tell
what servers are in the middle of a horde rush or at the finale of a map by
checking the CPU usage, but I can't tell how many human players they have,
from 1 up to 8, without looking at hlsw.

I'm just glad maxplayers _doesn't_ work, or they'd be an awful lot of
confused people wondering where all the boomers and hunters are...


> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds-
> [EMAIL PROTECTED] On Behalf Of Rick Payton
> Sent: 18 November 2008 21:34
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Vs. servers are automatic
> 
> Imagine you're a GSP, and you have a customer who buys a 4 slot L4D
> server - since most GSP's charge per player slot, this would be the
> norm. Now, since the VS. mode is automatic, as a GSP you're going to
> potentially lose money (yes, 4 slots isn't much, but that's not the
> point) by "giving away" - uncontrollably at this time - 4 free slots.
> 
> Unless you just charge everyone for 8 slots.
> 
> Aside from THAT point, I too can't really see the point of making VS.
> and Co-Op only servers, since the players currently dictate what
> they're
> going to play via the voting system.
> 
> mauirixxx
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jonah Hirsch
> Sent: Tuesday, November 18, 2008 11:25 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Vs. servers are automatic
> 
> What's the point of making a vs or campaign only server?
> I can see the advantage if you're using sv_allow_lobby_connect_only 0
> and you want to advertise in the browser, but other than that, there's
> really no point.
> 
> 
> msleeper wrote:
> > I've noticed this too, thanks for the confirmation.
> >
> > I think what a lot of people are trying to ask though, myself
> included,
> > is what is the proper way to make a Versus ONLY server or a Campaign
> > ONLY server. I've tried editing the maplist and mapcycle files to no
> > avail - which makes sense, there is no way for the server to announce
> to
> > the Lobby system that it is running an altered config. I read that
> > others have removed the Campaign or Versus .bsp files which, without
> > testing myself, makes me think the server just errors out and dumps
> the
> > clients except for when they try to play a game the server has maps
> for.
> >
> > Maybe I'm wrong though.
> >
> > On Tue, 2008-11-18 at 14:13 -0700, Jonah Hirsch wrote:
> >
> >> Hi guys.
> >> Just so you know, if people start a vs. lobby, and connect to your
> >> server, your server automatically becomes a vs. server. No
> configuration
> >> needed. One server can be both.
> >>
> >> I haven't seen this mentioned here, but I have seen many people
> asking
> >> how to make a vs. server.
> >>
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> >
> >
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> >
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