Start your server IP addresses at some higher port number like 27100 and go up from there. You can disable the srctv port on the launch properties: -nohltv
The cl ports will stop being assigned at 27014 but those shouldn't cause any problems (I have players on right now with a server like that) You better have 3+GB of memory on that system, 11ea L4D SRCDS servers took up 2.75GB on my test system (with no players). http://qsextreme.com/L4D/11_SRCDS_L4D_Win32.PNG I found that turning off the log echo helped the lag a bit, especially with a lot of servers: sv_logecho 0 Very odd, I had all those servers set -nomaster (and password) and I joined one with a client to check it, suddenly the server was full of players! Apparently -nomaster (along with sv_password) is not honored by the lobby system either so that is not a secure method of locking either. hehe, hats off to Valve for getting players into servers even under the most challanging of circumstances! ----- Original Message ----- From: "Alexander 'Alex' Kramer (Electronic Sports League)" To: "Half-Life dedicated Win32 server mailing list" <hlds@list.valvesoftware.com> Sent: Tuesday, November 18, 2008 11:11 PM Subject: [hlds] Start more then 10 Servers on Windows > On my Windows 2003 Server i can only start 10 L4D Servers. The first > Server > will start with Port 27040 SV / 27005 CL and the CL Port will increase > until > 27014 at Server #10. Will i start Server #11, the CL Port change to -1 and > i > became a warning, that the UDP_OpenSocket is unable to bind. Note that the > port 27015 is still free, i start with Server ports 27040. > > Are there a limited numbers of Servers that i can start on one IP? > > //Alex _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds