Start your server IP addresses at some higher port number like 27100 and go 
up from there.
You can disable the srctv port on the launch properties: -nohltv

The cl ports will stop being assigned at 27014 but those shouldn't cause any 
problems (I have players on right now with a server like that)
You better have 3+GB of memory on that system, 11ea  L4D SRCDS servers took 
up 2.75GB on my test system (with no players).
http://qsextreme.com/L4D/11_SRCDS_L4D_Win32.PNG

I found that turning off the log echo helped the lag a bit, especially with 
a lot of servers:
sv_logecho 0


Very odd, I had all those servers set -nomaster (and password) and I joined 
one with a client to check it, suddenly the server was full of players!

Apparently -nomaster (along with sv_password) is not honored by the lobby 
system either so that is not a secure method of locking either.

hehe, hats off to Valve for getting players into servers even under the most 
challanging of circumstances!



----- Original Message ----- 
From: "Alexander 'Alex' Kramer (Electronic Sports League)"
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Tuesday, November 18, 2008 11:11 PM
Subject: [hlds] Start more then 10 Servers on Windows


> On my Windows 2003 Server i can only start 10 L4D Servers. The first 
> Server
> will start with Port 27040 SV / 27005 CL and the CL Port will increase 
> until
> 27014 at Server #10. Will i start Server #11, the CL Port change to -1 and 
> i
> became a warning, that the UDP_OpenSocket is unable to bind. Note that the
> port 27015 is still free, i start with Server ports 27040.
>
> Are there a limited numbers of Servers that i can start on one IP?
>
> //Alex


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