Srcds.com doesn't really go beyond getting the game installed, which is
the easiest part (one command-line command, one shell script and a five
minute coffee break). I think what people would like to see is a more
complete set of documentation on configuring map cycles and MOTDs, the
peculiarities of each game, workarounds for any bugs that pop up, etc.
It seems there are a lot of "how do I configure x" questions on this
list, and they're mostly referring to cvars or files that would be very
easy to change if people just knew they existed or how to get at them.
-Dave
steve grout wrote:
i find srcds.com is all that's needed :)
David Kellaway wrote:
I have some unfinished rough documentation I wrote for myself a while
back. Would anyone be interested if I were to transfer that into a
wiki format as a general resource for server stuff?
-Dave
ccfan4326 wrote:
All I'm saying is it would be nice to have some decent documentation,
what's so wrong about that? I'm not trying to whine about it. I can
get a server up and running just fine, but some better documentation
would make it a lot easier.
On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote:
They don't make it a pain.. If you don't know how to setup servers,
then
maybe you shouldn't be doing so. There are 1000's of other servers
that are
up and working fine without posting a whine thread.
2008/11/25 ccfan4326 <[EMAIL PROTECTED]>
What I meant is that those who rent and host L4D servers are helping
to support the game. I guess it's not as significant as with
CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend
to make it a pain for server admins to setup a server for MP-centric
games I do not know.
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