Seperate the group IDs with commas.

> So how would I add more than one steam group to a server, if i can? 
> Because
> we have a public and private group, and some of the private group members
> aren't in the public group.
>
> On Wed, Nov 26, 2008 at 7:13 PM, msleeper <[EMAIL PROTECTED]> wrote:
>
>> Not really, no. You could put it in an autoexec.cfg if you want it to
>> start at a certain difficulty, but people can still vote it away.
>> Setting z_difficulty in the server.cfg does cause the mapchange problem
>> since server.cfg is executed on every map load.
>>
>> If you let the Lobby System do the leg work (like you should, private or
>> Group Exclusive servers included), there is no reason to set
>> z_difficulty.
>>
>> On Wed, 2008-11-26 at 16:04 -0800, Essobie wrote:
>> > This is probably all you need in a server.cfg for L4D. My guess is that
>> the vast majority of people finding servers that either pay no attention 
>> to
>> what difficulty setting their Lobby is set to, or worse, start a game at 
>> one
>> difficulty and change to another difficulty on map change is the result 
>> of
>> people including z_difficulty in their server.cfg files.
>> >
>> > Obviously if you want to ruin the Versus mode of the game by changing
>> this variable to something other than Normal, you'll need to include that
>> difficulty somewhere. But other than that, is there any reason at all to
>> include z_difficulty in a server.cfg?
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] On Behalf Of 1nsane
>> > Sent: Wednesday, November 26, 2008 5:22 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] L4D working server.cfg for Public server
>> >
>> > Here is the complete server.cfg that I am using for my server:
>> >
>> > hostname "name"
>> > rcon_password "rconpass"
>> > sv_steamgroup #
>> >
>> > It works just fine and is full most of the time.
>> > _______________________________________________
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>> >
>> >
>> >
>> >
>> >
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>>
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