Well put. On Wed, 2009-01-14 at 14:06 -0800, J T wrote: > This is a video game, not an enterprise application. All the profit is > pre-order and release day. So you can see where most gaming companies spend > their time. > > On Wed, Jan 14, 2009 at 1:06 PM, Karl Weckstrom <k...@weckstrom.com> wrote: > > > In any decent coding outfit, there's a process. > > > > Proof of concept leads to development. > > Development leads to Quality Assurance staging (read: bugfinding and > > killing) > > QA leads to UAT (which is where UAT or "User Acceptance Testing" happens) > > UAT leads to rollout. > > > > I like to think that Steam is a decent outfit with decent leadership, and > > understands the software development lifecycle. > > > > Showstopper bugs are supposed to be prioritized over all else in this kind > > of environment. > > > > Developing an application requires everyone responsible for their piece of > > the project, be it the coder, the QA tester, the rollout teams, the > > engineering teams and the user community that does UAT. > > > > Nobody is perfect, and mistakes do happen - but in my industry, pulling > > this kind of junk gets you fired. If you really feel that Valve is in a > > defensible position, do yourself a favor. Stay out of any industry that > > requires competent developers. You won't last long. > > > > Trust me. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds
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