Well put.

On Wed, 2009-01-14 at 14:06 -0800, J T wrote:
> This is a video game, not an enterprise application. All the profit is
> pre-order and release day. So you can see where most gaming companies spend
> their time.
> 
> On Wed, Jan 14, 2009 at 1:06 PM, Karl Weckstrom <k...@weckstrom.com> wrote:
> 
> > In any decent coding outfit, there's a process.
> >
> > Proof of concept leads to development.
> > Development leads to Quality Assurance staging (read: bugfinding and
> > killing)
> > QA leads to UAT (which is where UAT or "User Acceptance Testing" happens)
> > UAT leads to rollout.
> >
> > I like to think that Steam is a decent outfit with decent leadership, and
> > understands the software development lifecycle.
> >
> > Showstopper bugs are supposed to be prioritized over all else in this kind
> > of environment.
> >
> > Developing an application requires everyone responsible for their piece of
> > the project, be it the coder, the QA tester, the rollout teams, the
> > engineering teams and the user community that does UAT.
> >
> > Nobody is perfect, and mistakes do happen - but in my industry, pulling
> > this kind of junk gets you fired. If you really feel that Valve is in a
> > defensible position, do yourself a favor. Stay out of any industry that
> > requires competent developers. You won't last long.
> >
> > Trust me.
> >
> >
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