Yes... exacly what we wanted... not.

On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen <jas...@valvesoftware.com>wrote:

> A required update for Team Fortress 2, along with an optional update for
> Day of Defeat: Source has been released.  Please run hldsupdatetool to
> receive the update.  The specific changes include:
>
> - Pipebombs now get a reduced close range damage ramp up (like Rocket
> Launcher & Syringe Gun)
>        - Ultimately reduces damage done by pipebombs to enemies <512 units
> from the Demoman
> - Moved the unlockable system over to the new item backend:
>        - Added a warning dialog to the loadout screen telling clients when
> the server they're on could not get their loadout
> - Made "tf_damage_disablespread" a replicated convar, so clients can see
> the value of it on the server they're connected to
> - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> better explain its function now that stalemate is optional
> - Protected several more commands from client exploitation
> - Fixed muzzle flashes & shell ejections still playing when viewmodels are
> hidden
> - Server tags can now be used to include or exclude servers from the list
>
> Jason
>
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