what the hell is your problem? An update is an update. Don't be so goddamn 
ungrateful

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



> Date: Tue, 17 Feb 2009 11:40:23 +1100
> From: dogg...@bigpond.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update  
> Available
> 
> Yes... exacly what we wanted... not.
> 
> On Tue, Feb 17, 2009 at 11:30 AM, Jason Ruymen 
> <jas...@valvesoftware.com>wrote:
> 
> > A required update for Team Fortress 2, along with an optional update for
> > Day of Defeat: Source has been released.  Please run hldsupdatetool to
> > receive the update.  The specific changes include:
> >
> > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> >        - Ultimately reduces damage done by pipebombs to enemies <512 units
> > from the Demoman
> > - Moved the unlockable system over to the new item backend:
> >        - Added a warning dialog to the loadout screen telling clients when
> > the server they're on could not get their loadout
> > - Made "tf_damage_disablespread" a replicated convar, so clients can see
> > the value of it on the server they're connected to
> > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to
> > better explain its function now that stalemate is optional
> > - Protected several more commands from client exploitation
> > - Fixed muzzle flashes & shell ejections still playing when viewmodels are
> > hidden
> > - Server tags can now be used to include or exclude servers from the list
> >
> > Jason
> >
> > _______________________________________________
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> >
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