Probably to make the L4D IDs match with TF2?

On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald <
voo...@voogru.com> wrote:

> You have to change all of the STEAM_0's to STEAM_1's.
>
> That's all.
>
> But still, what's the purpose of the change in the first place.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
> Sent: Monday, February 16, 2009 9:04 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
>
>  Does this mean our ban lists are all completely useless because the steam
> id
> format has changed?
>
>
> On Tue, Feb 17, 2009 at 12:55 PM, Anthal <ant...@couchathletics.com>
> wrote:
>
> > This is from the Steam Update Page.
> >
> > /Sticky bombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> > Ultimately reduces damage done by sticky bombs to enemies <512 units
> > from the Demoman/
> >
> > So, which is it. Pipes or stickies? o_O
> >
> > Jason Ruymen wrote:
> > > A required update for Team Fortress 2, along with an optional update
> for
> > Day of Defeat: Source has been released.  Please run hldsupdatetool to
> > receive the update.  The specific changes include:
> > >
> > > - Pipebombs now get a reduced close range damage ramp up (like Rocket
> > Launcher & Syringe Gun)
> > >         - Ultimately reduces damage done by pipebombs to enemies <512
> > units from the Demoman
> > > - Moved the unlockable system over to the new item backend:
> > >         - Added a warning dialog to the loadout screen telling clients
> > when the server they're on could not get their loadout
> > > - Made "tf_damage_disablespread" a replicated convar, so clients can
> see
> > the value of it on the server they're connected to
> > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",
> to
> > better explain its function now that stalemate is optional
> > > - Protected several more commands from client exploitation
> > > - Fixed muzzle flashes & shell ejections still playing when viewmodels
> > are hidden
> > > - Server tags can now be used to include or exclude servers from the
> list
> > >
> > > Jason
> > >
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