I'd feel better about that article if there was some proof or citations to
its claims. All of a sudden everyone's ID went from the Individual universe
to Public? Doesn't really make sense. I would accept something like "Oh,
Valve is now trying to adhere to the standard they created." But I'd like to
hear that from Valve.

Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of the
account where Y can be 0-9 is bogus. Also, if anyone replies saying that 'Y'
actually has to do with the server in which registration occurred or whether
or not the account was created pre or post-HL2 release (or some other era-
based explanation) please assume I replied with '/facepalm'.

Furthermore, after looking at it a bit more, that article is inconsistent
anyways. At one point it says the Y is the type, later it says it's assigned
"apparently at random."

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Bancroft
Sent: Monday, February 16, 2009 6:39 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
Available

For more information on how STEAMID's are broken down, please read
this wikipedia article: http://en.wikipedia.org/wiki/SteamID

The article should give you an understanding as to how a steamid is
constructed and why valve are making these apparent changes.

Regards
Matthew Bancroft



2009/2/17 Andrew Armstrong <and...@mammoth.com.au>:
> Could someone please clarify what exactly has changed in the STEAM ID
> format, and whether this affects existing banned.cfg entries for STEAM
IDs?
>
> Thanks!
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin
> Sent: Tuesday, 17 February 2009 1:10 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
> Available
>
> Probably to make the L4D IDs match with TF2?
>
> On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald <
> voo...@voogru.com> wrote:
>
>> You have to change all of the STEAM_0's to STEAM_1's.
>>
>> That's all.
>>
>> But still, what's the purpose of the change in the first place.
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
>> Sent: Monday, February 16, 2009 9:04 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update
>> Available
>>
>>  Does this mean our ban lists are all completely useless because the
steam
>> id
>> format has changed?
>>
>>
>> On Tue, Feb 17, 2009 at 12:55 PM, Anthal <ant...@couchathletics.com>
>> wrote:
>>
>> > This is from the Steam Update Page.
>> >
>> > /Sticky bombs now get a reduced close range damage ramp up (like Rocket
>> > Launcher & Syringe Gun)
>> > Ultimately reduces damage done by sticky bombs to enemies <512 units
>> > from the Demoman/
>> >
>> > So, which is it. Pipes or stickies? o_O
>> >
>> > Jason Ruymen wrote:
>> > > A required update for Team Fortress 2, along with an optional update
>> for
>> > Day of Defeat: Source has been released.  Please run hldsupdatetool to
>> > receive the update.  The specific changes include:
>> > >
>> > > - Pipebombs now get a reduced close range damage ramp up (like Rocket
>> > Launcher & Syringe Gun)
>> > >         - Ultimately reduces damage done by pipebombs to enemies <512
>> > units from the Demoman
>> > > - Moved the unlockable system over to the new item backend:
>> > >         - Added a warning dialog to the loadout screen telling
clients
>> > when the server they're on could not get their loadout
>> > > - Made "tf_damage_disablespread" a replicated convar, so clients can
>> see
>> > the value of it on the server they're connected to
>> > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit",
>> to
>> > better explain its function now that stalemate is optional
>> > > - Protected several more commands from client exploitation
>> > > - Fixed muzzle flashes & shell ejections still playing when
viewmodels
>> > are hidden
>> > > - Server tags can now be used to include or exclude servers from the
>> list
>> > >
>> > > Jason
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
archives,
>> > please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > >
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to