I'd feel better about that article if there was some proof or citations to its claims. All of a sudden everyone's ID went from the Individual universe to Public? Doesn't really make sense. I would accept something like "Oh, Valve is now trying to adhere to the standard they created." But I'd like to hear that from Valve.
Also the whole bit about how Y (in STEAM_X:Y:Z) represents the type of the account where Y can be 0-9 is bogus. Also, if anyone replies saying that 'Y' actually has to do with the server in which registration occurred or whether or not the account was created pre or post-HL2 release (or some other era- based explanation) please assume I replied with '/facepalm'. Furthermore, after looking at it a bit more, that article is inconsistent anyways. At one point it says the Y is the type, later it says it's assigned "apparently at random." -----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Bancroft Sent: Monday, February 16, 2009 6:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available For more information on how STEAMID's are broken down, please read this wikipedia article: http://en.wikipedia.org/wiki/SteamID The article should give you an understanding as to how a steamid is constructed and why valve are making these apparent changes. Regards Matthew Bancroft 2009/2/17 Andrew Armstrong <and...@mammoth.com.au>: > Could someone please clarify what exactly has changed in the STEAM ID > format, and whether this affects existing banned.cfg entries for STEAM IDs? > > Thanks! > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin > Sent: Tuesday, 17 February 2009 1:10 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update > Available > > Probably to make the L4D IDs match with TF2? > > On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald < > voo...@voogru.com> wrote: > >> You have to change all of the STEAM_0's to STEAM_1's. >> >> That's all. >> >> But still, what's the purpose of the change in the first place. >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! >> Sent: Monday, February 16, 2009 9:04 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update >> Available >> >> Does this mean our ban lists are all completely useless because the steam >> id >> format has changed? >> >> >> On Tue, Feb 17, 2009 at 12:55 PM, Anthal <ant...@couchathletics.com> >> wrote: >> >> > This is from the Steam Update Page. >> > >> > /Sticky bombs now get a reduced close range damage ramp up (like Rocket >> > Launcher & Syringe Gun) >> > Ultimately reduces damage done by sticky bombs to enemies <512 units >> > from the Demoman/ >> > >> > So, which is it. Pipes or stickies? o_O >> > >> > Jason Ruymen wrote: >> > > A required update for Team Fortress 2, along with an optional update >> for >> > Day of Defeat: Source has been released. Please run hldsupdatetool to >> > receive the update. The specific changes include: >> > > >> > > - Pipebombs now get a reduced close range damage ramp up (like Rocket >> > Launcher & Syringe Gun) >> > > - Ultimately reduces damage done by pipebombs to enemies <512 >> > units from the Demoman >> > > - Moved the unlockable system over to the new item backend: >> > > - Added a warning dialog to the loadout screen telling clients >> > when the server they're on could not get their loadout >> > > - Made "tf_damage_disablespread" a replicated convar, so clients can >> see >> > the value of it on the server they're connected to >> > > - Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", >> to >> > better explain its function now that stalemate is optional >> > > - Protected several more commands from client exploitation >> > > - Fixed muzzle flashes & shell ejections still playing when viewmodels >> > are hidden >> > > - Server tags can now be used to include or exclude servers from the >> list >> > > >> > > Jason >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds