I like doing achievements (not grinding or using plugins and such, working
towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom
only lasts a few days and everything goes back to normal, plus an extra
scout or two per team for the next few weeks, not that terrible.

On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal <naslund.fan...@gmail.com>wrote:

> I agree that having the new weapons available right away does make sense.
> Less grinding is better, and the overload of one class would end sooner.
> Not
> to mention that new players would no longer be alienated by not having all
> the different weapons to try out right away. Although that's just my
> opinion.
>
>
> On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide <thedrunkenbraw...@gmail.com
> >wrote:
>
> > As we have all seen the Achievements locked to weapons is a bit divisive
> in
> > the community. I personally would like to see a split from this to you
> get
> > the weapons straight out plus you have a nice amount of achievements that
> > actually mean something other than Ive got to get these to get those
> > weapons. I play DODS this game has 50 or so achievements that are not
> tied
> > to weapons, imho its more fun and means more to get these achievements.
> > Takes less of the pressure off to be able to compete with every one else.
> >
> >  If we moved away from the unlockables and to just achievements and
> > weapons,
> > we would also kill the farming servers, the "unlocker", moronic plugins,
> > and
> > would also cut down on all 1 class all the time as seen in
> > every previous update.
> >
> >
> >  I feel that now is the right time to have a serious discussion on the
> > matter in light of F7 clans honey pot plugin and the drama its caused.
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