http://forums.srcds.com/viewtopic/1094

On Wed, Mar 4, 2009 at 5:56 PM, Matt Stanton <
inflatablesoulm...@brothersofchaos.com> wrote:

> I've always been baffled by the min/max rate and fps settings a server
> should be using to optimize gameplay.  Right now I'm running 4 servers
> on a dedicated box with what may as well be unlimited bandwidth (and CPU
> never seems to creep much above 5% usage).  It's rocking Win2k3, so the
> max fps the game generates at this time is 64.  I have two 30 (32) slot
> servers, one 28 (30) slot server, and one 14 (16) slot server.
>
> ## (##) slots == sv_visiblemaxplayers (maxplayers) slots
>
> Do you guys have any rate/fps setting suggestions, or do you know where
> I can find this information detailed on the web?  I'd like to know more
> about what the following cvars do and how they should be used to reduce
> lag/choke.  (Obviously I know you can't change the latency between the
> server and client, but what I'm referring to are the short hangs that a
> client experinces from time to time.)
>
> sv_maxupdaterate
> sv_minupdaterate
> sv_maxrate
> sv_minrate
> sv_mincmdrate
> sv_maxcmdrate
> fps_max
>
> Thanks.
>
>
> DontWannaName! wrote:
> > "sv_minrate" = "30000" ( def. "3500" )
> >           replicated
> >           - Min bandwidth rate allowed on server, 0 == unlimited
> >
> > Im pretty sure it ups them, I set min cmd to 66 and it put everyone up to
> 66
> > instead of default 30.
> >
> > On Wed, Mar 4, 2009 at 5:29 PM, Nephyrin Zey <nephy...@doublezen.net>
> wrote:
> >
> >
> >> That's a good point, though I'm not sure if minrate is 'minimum cvar
> >> rate setting for client' or actually enforces the minimum rate that must
> >> occur before they're kicked. If its the latter, finding a good rate to
> >> enforce (i'd think nearer to 48000 would be appropriate) might help.
> >>
> >> - Neph
> >>
> >>
>
>
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