... no. I'm saying, it doesn't kick people who dont reach that rate, it 
just forces them to try to reach that rate. If the can only maintain a 
lower rate due to connection lag, it's not going to kick them for 
failing to achieve the desired rate. So i don't think there'd be any ill 
effects on slower clients, and they're likely not achieveing 30000 in 
that case anyway, and just arn't going to do well in 32x period.

- Neph

On 03/04/2009 06:13 PM, DontWannaName! wrote:
> You mean like fake the setting sorta like what sv_alltalk does sometime with
> mods that use it? It wouldnt be hard to test, just see if its laggy with the
> min set high and your client set low. :P
>
> On Wed, Mar 4, 2009 at 6:03 PM, Nephyrin Zey<nephy...@doublezen.net>  wrote:
>
>    
>> Yes i understand that, but what i'm saying is, if you force rate to
>> 60000 client side i don't think it 'forces' them to reach that rate, it
>> just forces them to have that as their 'target rate' even if they're not
>> hitting it (ie due to net being too slow). Could be wrong though
>>
>> - Neph
>>
>> On 03/04/2009 05:44 PM, Matt 'mole' Ashton wrote:
>>      
>>> I believe setting sv_minrate enforces the client to run _at least_ that
>>> rate. So setting sv_minrate 3500 it shouldn't make a difference as the
>>> server will still force the client to run at what you set the minrate to.
>>>
>>> The same for setting mincmdrate and minupdaterate, where the server
>>>        
>> forces
>>      
>>> the client to take so many updates at minimum regardless of what the
>>>        
>> client
>>      
>>> sets on their side.
>>>
>>> Or that's been my taking on the way it works at least.
>>>
>>> Matt
>>>
>>> -----Original Message-----
>>> From: hlds-boun...@list.valvesoftware.com
>>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
>>> Sent: 05 March 2009 01:29
>>> To: Half-Life dedicated Win32 server mailing list
>>> Subject: Re: [hlds] Default client rate settings and you
>>>
>>> That's a good point, though I'm not sure if minrate is 'minimum cvar
>>> rate setting for client' or actually enforces the minimum rate that must
>>> occur before they're kicked. If its the latter, finding a good rate to
>>> enforce (i'd think nearer to 48000 would be appropriate) might help.
>>>
>>> - Neph
>>>
>>> On 03/04/2009 05:22 PM, DontWannaName! wrote:
>>>
>>>        
>>>> What if we as server ops changed sv_minrate to 60000, wouldnt that fix
>>>>          
>> it.
>>      
>>>> Of course the people who dont have good connection wont do well with it
>>>>
>>>>          
>>> but
>>>
>>>        
>>>> I dont know how many people that would affect.
>>>>
>>>> On Wed, Mar 4, 2009 at 5:13 PM, Nephyrin Zey<nephy...@doublezen.net>
>>>>
>>>>          
>>> wrote:
>>>
>>>        
>>>>          
>>>>> <this post is about rate settings, not any bugs relating to rate or lag
>>>>> that are going around, please keep those to their own threads>
>>>>>
>>>>> So last night in my TF2 server, one of my regulars was complaining
>>>>>            
>> about
>>      
>>>>> 'the lag', and i asked him to open his console and type rate. '3500' he
>>>>> reads to me. Well, no wonder.
>>>>>
>>>>> This is not the only time i've helped someone up their rate from 3500.
>>>>>            
>> I
>>      
>>>>> also have a scrolling message in my 32x servers advising that you up
>>>>> your rate from the normal max of 30000 to even higher. Right now, both
>>>>> server and client rate settings have horrible defaults, and it is
>>>>> causing lag for everyone.
>>>>>
>>>>> - rate seems to like to default to 3500 for some people, for some
>>>>> reason. I've experienced this myself, no idea what causes it.
>>>>> - 32x servers use way more than 30000 rate in heavy action, net_graph 4
>>>>> + spectate makes this very clear
>>>>> - Servers have net_splitpacket_maxrate set to 15000 by default, and
>>>>> there's little documentation on this. This causes 'skips' when you
>>>>>            
>> first
>>      
>>>>> happen upon a lot of action, as Tony documented.
>>>>> - Since the l4d-networking-merge patch, either TF2 is using way more
>>>>> bandwidth, or the way it's calculating rate is more aggressive. 30000
>>>>> used to be enough for 32x (though it wasn't perfectly smooth), but now
>>>>> its just plain laggy.
>>>>>
>>>>> So please, everyone make sure your rate/maxrate settings are proper,
>>>>>            
>> and
>>      
>>>>> valve, please take a look at client rate defaults. I'm sure 90% of my
>>>>> players are using rate 30000, and this is just a much laggier
>>>>>            
>> experience
>>      
>>>>> than what you could be getting. The other 10% probably have either
>>>>>            
>> 10000
>>      
>>>>> (and probably have long since learned never to join 32x servers due to
>>>>> lag) or 3500. Neither of these is even for even a good 24x server, so
>>>>> that sucks.
>>>>>
>>>>> - Neph
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>>
>>>>>            
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