rate N - client and server are allowed to send at most N bytes per second, it doesn't cause any extra bytes to be sent so generally its not harmful to have a high rate setting ... unless you have a low bandwidth connection and a higher rate setting, things get really bad then. Consider this example: client has a slow, only 20KB/s connection, server wants to send 30KB/s to a client, if client rate setting is 15000 (~15KB/s) then server will start skipping updates to not send more than 15KB/s, update rate gets lower but is still playable, if client rate setting is 50000 then server will send the full 30KB/s stream down to the client resulting in +500ms lag after 1 second, +1000ms after 2 seconds, game is totally unplayable.
DontWannaName! wrote: > So basically there is nothing to loose :P > > On Wed, Mar 4, 2009 at 6:20 PM, Nephyrin Zey <nephy...@doublezen.net> wrote: > >> ... no. I'm saying, it doesn't kick people who dont reach that rate, it >> just forces them to try to reach that rate. If the can only maintain a >> lower rate due to connection lag, it's not going to kick them for >> failing to achieve the desired rate. So i don't think there'd be any ill >> effects on slower clients, and they're likely not achieveing 30000 in >> that case anyway, and just arn't going to do well in 32x period. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds