Addendum: Removed -nomaster from the command line _AND_ removing
sv_password, and now it's showing up .. what the heck :/

-Atreus


On Wed, Mar 11, 2009 at 7:27 PM, Jeff Sugar <jeffsu...@gmail.com> wrote:

> Just tried this. Removing the sv_password did not fix it for us :/
>
>
> On Wed, Mar 11, 2009 at 7:22 PM, Brandon R. Miller <b...@branzone.com>wrote:
>
>> When 'sv_password' had a password set we were unable to query the server
>> and it wasn't being displayed on the master lists. After removing the
>> password the servers work fine again.
>>
>> Can anyone else confirm this behavior?
>> _________________
>> Brandon R. Miller
>> Branzone Incorporated
>> http://www.branzone.com
>>   ----- Original Message -----
>>  From: Admin Bob
>>  To: 'Half-Life dedicated Win32 server mailing list'
>>  Sent: Wednesday, March 11, 2009 9:16 PM
>>  Subject: Re: [hlds] Left 4 Dead Update Available
>>
>>
>>  Looks like we had a typo in the update.  The command is sv_gametypes
>> (with
>>  an S at the end)
>>
>>  -----Original Message-----
>>  From: hlds-boun...@list.valvesoftware.com
>>  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
>>  Sent: Wednesday, March 11, 2009 8:05 PM
>>  To: Half-Life dedicated Win32 server mailing list
>>  Subject: Re: [hlds] Left 4 Dead Update Available
>>
>>  Absolutely fantastic! Thanks :) Especially liking the sv_gametype
>>
>>
>>
>>  On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen
>>  <jas...@valvesoftware.com>wrote:
>>
>>  > A required update for Left 4 Dead has been released.  Please run
>>  > hldsupdatetool to receive it.  The specific changes include:
>>  >
>>  > Versus Mode Changes
>>  > - Tank melee attack can now hit multiple Survivors in one swing
>>  > - Fixed Tank punch being able to hit targets behind walls
>>  > - Fixes to 'Tank parking'. The Tank will now run back and attack the
>>  > Survivors if he becomes AI due to two players expiring the frustration
>>  meter
>>  > - Fixed a case where a Tank frustration meter could run out right as he
>>  was
>>  > in his death animation and he would come back to life
>>  > - Fixed a case where the Tank was moving too slowly while crouching and
>>  > being shot
>>  > - Tanks now have the possibility of spawning in a slightly different
>>  > position for the first and second teams
>>  > - The order that the teams play as Survivors is now determined by which
>>  > team has the higher overall score. The winning team will play as
>> Survivors
>>  > first
>>  > - The Smoker tongue can now target and grab victims through common
>>  infected
>>  > - Increased the cone in which a Smoker can grab a target
>>  > - The Witch no longer cuts Smoker tongues in a radius around her
>>  > - Boomers that explode in mid-air will now hit Survivors directly below
>>  > them with Bile
>>  > - Reduced the damage that burning Hunters do to pounced victims
>>  > - Adjusted the time at which players take over from bots to avoid 5
>>  seconds
>>  > of the bot standing idle while the player finishes connecting.
>>  > - Fixed some cases where versus score was not being recalculated
>> properly.
>>  > It is no longer beneficial to pass pills between players at the end of
>> the
>>  > round or heal other players and then shoot them
>>  > - Fixed a case where it was possible to spectate an AI infected and hit
>>  > +use to take them over
>>  >
>>  > Server Changes
>>  > - Added convar sv_gametype that allows server operators to limit the
>> types
>>  > of games that will start on their server. Default value is
>> 'coop,versus'.
>>  > Can be changed to just 'coop' or just 'versus' to limit to those game
>>  types
>>  >
>>  > General changes
>>  > - Fixed a case where players would join as a dead Survivor when a
>> living
>>  > Survivor was still available
>>  > - Fixed a case where restarting a level due to the team dying would
>> give
>>  > more than the max primary ammo on restart
>>  > - Fixed the speaking icon showing up on the local player during level
>>  > transition if voice_vox was set to 1
>>  > - The scoreboard now shows the numeric value of a player's ping
>>  >
>>  > GameUI
>>  > - Quick match will now try to match to any campaign. Removed the
>>  preference
>>  > to match to games according to the player progressing through all
>>  campaigns
>>  > - Games in a finale are now joinable via the Friends and Steam Group
>> games
>>  > list
>>  >
>>  > Jason
>>  >
>>  >
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>
>
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