Looks like we had a typo in the update.  The command is sv_gametypes (with
an S at the end)

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
Sent: Wednesday, March 11, 2009 8:05 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Absolutely fantastic! Thanks :) Especially liking the sv_gametype



On Wed, Mar 11, 2009 at 5:47 PM, Jason Ruymen
<jas...@valvesoftware.com>wrote:

> A required update for Left 4 Dead has been released.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> Versus Mode Changes
> - Tank melee attack can now hit multiple Survivors in one swing
> - Fixed Tank punch being able to hit targets behind walls
> - Fixes to 'Tank parking'. The Tank will now run back and attack the
> Survivors if he becomes AI due to two players expiring the frustration
meter
> - Fixed a case where a Tank frustration meter could run out right as he
was
> in his death animation and he would come back to life
> - Fixed a case where the Tank was moving too slowly while crouching and
> being shot
> - Tanks now have the possibility of spawning in a slightly different
> position for the first and second teams
> - The order that the teams play as Survivors is now determined by which
> team has the higher overall score. The winning team will play as Survivors
> first
> - The Smoker tongue can now target and grab victims through common
infected
> - Increased the cone in which a Smoker can grab a target
> - The Witch no longer cuts Smoker tongues in a radius around her
> - Boomers that explode in mid-air will now hit Survivors directly below
> them with Bile
> - Reduced the damage that burning Hunters do to pounced victims
> - Adjusted the time at which players take over from bots to avoid 5
seconds
> of the bot standing idle while the player finishes connecting.
> - Fixed some cases where versus score was not being recalculated properly.
> It is no longer beneficial to pass pills between players at the end of the
> round or heal other players and then shoot them
> - Fixed a case where it was possible to spectate an AI infected and hit
> +use to take them over
>
> Server Changes
> - Added convar sv_gametype that allows server operators to limit the types
> of games that will start on their server. Default value is 'coop,versus'.
> Can be changed to just 'coop' or just 'versus' to limit to those game
types
>
> General changes
> - Fixed a case where players would join as a dead Survivor when a living
> Survivor was still available
> - Fixed a case where restarting a level due to the team dying would give
> more than the max primary ammo on restart
> - Fixed the speaking icon showing up on the local player during level
> transition if voice_vox was set to 1
> - The scoreboard now shows the numeric value of a player's ping
>
> GameUI
> - Quick match will now try to match to any campaign. Removed the
preference
> to match to games according to the player progressing through all
campaigns
> - Games in a finale are now joinable via the Friends and Steam Group games
> list
>
> Jason
>
>
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