Me too. Anyone here write in COBOL? On Wed, May 13, 2009 at 11:21 AM, Karl Weckstrom <k...@weckstrom.com> wrote:
> Hey, I still write in batch :) > > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton > Sent: Tuesday, May 12, 2009 6:58 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Associate Names with a Steam ID? > > Omg people still write in pascal? I took that as a 12th grade elective > in high school .... Had a ton of fun learning it, only for it to be > declared a dead language shortly after, due to the rising popularity of > C/C++. Wow, that was nearly 15 years ago .... :( > > -mauirixxx > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith > Sent: Tuesday, May 12, 2009 11:55 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Associate Names with a Steam ID? > > shouldnt it be: > program steamidconvertor; > > var > ci, si, y, x: integer; > > begin > > write ('Community ID:'); readln (ci); > y:=(ci - 76561197960265728) div 2; > if (ci mod 2 = 1) then X=1 > else X=0; > write ('SteamID: STEAM_0:',X,':',Y); > > end. > > On Wed, May 13, 2009 at 7:46 AM, Nightbox > <alexandrualexa...@gmail.com>wrote: > > > god > > > > program steamidconvertor; > > > > var > > ci, si, y, x: integer; > > > > begin > > > > write ('Community ID:'); read (ci); > > y:=(ci - 76561197960265728) div 2 > > if mod = 1 then X=1 > > else X=0 > > write ('SteamID:', STEAM_0:X:Y) > > > > end. > > > > Corrected > > > > 2009/5/13 Nightbox <alexandrualexa...@gmail.com> > > > > > I tried to do a pascal program > > > > > > program steamidconvertor; > > > > > > var > > > ci, si, y, z: integer; > > > > > > begin > > > > > > write ('Community ID:'); read (ci); > > > y:=(ci - 76561197960265728) div 2 > > > if mod = 1 then X=1 > > > else X=0 > > > write ('SteamID:', STEAM_0:X:Y) > > > > > > end. > > > > > > what do you say ? > > > > > > 2009/5/11 Yaakov Smith <m4ngr...@gmail.com> > > > > > > // Steam universes. Each universe is a self-contained Steam > instance. > > >> enum EUniverse > > >> { > > >> k_EUniverseInvalid = 0, > > >> k_EUniversePublic = 1, > > >> k_EUniverseBeta = 2, > > >> k_EUniverseInternal = 3, > > >> k_EUniverseDev = 4, > > >> k_EUniverseRC = 5, > > >> > > >> k_EUniverseMax > > >> }; > > >> > > >> // Steam account types > > >> enum EAccountType > > >> { > > >> k_EAccountTypeInvalid = 0, > > >> k_EAccountTypeIndividual = 1, // single user > account > > >> k_EAccountTypeMultiseat = 2, // multiseat (e.g. > > >> cybercafe) account > > >> k_EAccountTypeGameServer = 3, // game server > account > > >> k_EAccountTypeAnonGameServer = 4, // anonymous game > server > > >> account > > >> k_EAccountTypePending = 5, // pending > > >> k_EAccountTypeContentServer = 6, // content server > > >> k_EAccountTypeClan = 7, > > >> k_EAccountTypeChat = 8, > > >> k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid > used by > > >> superpeers to seed content to users of Steam P2P stuff > > >> > > >> // Max of 16 items in this field > > >> k_EAccountTypeMax > > >> }; > > >> > > >> And further on: > > >> > > >> > > >> > > >> > > //-------------------------------------------------------------------- > > ------ > > >> --- > > >> // Purpose: Initializes a steam ID from its 64-bit > representation > > >> // Input : ulSteamID - 64-bit representation of a > Steam > > ID > > >> > > >> > > >> > > //-------------------------------------------------------------------- > > ------ > > >> --- > > >> void SetFromUint64( uint64 ulSteamID ) > > >> { > > >> m_unAccountID = ( ulSteamID & 0xFFFFFFFF ); // > > >> account ID is low 32 bits > > >> m_unAccountInstance = ( ( ulSteamID >> 32 ) & > > >> 0xFFFFF ); // account instance is next 20 bits > > >> > > >> m_EAccountType = ( EAccountType ) ( ( ulSteamID >> > > >> 52 ) & 0xF ); // type is next 4 bits > > >> m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & > > >> 0xFF > > ); > > >> // universe is next 8 bits > > >> } > > >> > > >> Further still: > > >> > > >> > > >> > > >> > > //-------------------------------------------------------------------- > > ------ > > >> --- > > >> // Purpose: Converts steam ID to its 64-bit representation > > >> // Output : 64-bit representation of a Steam ID > > >> > > >> > > >> > > //-------------------------------------------------------------------- > > ------ > > >> --- > > >> uint64 ConvertToUint64() const > > >> { > > >> return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 ) > > > >> + ( > > ( > > >> (uint64) m_EAccountType ) << 52 ) + > > >> ( ( (uint64) m_unAccountInstance ) << 32 ) + > > > >> m_unAccountID ); > > >> } > > >> > > >> > > >> If I remember correctly, the 64-bit representation is the community > ID. > > >> > > >> -----Original Message----- > > >> From: hlds-boun...@list.valvesoftware.com > > >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly > > >> Sent: Monday, 11 May 2009 8:50 PM > > >> To: Half-Life dedicated Win32 server mailing list > > >> Subject: Re: [hlds] Associate Names with a Steam ID? > > >> > > >> Most of the information on the wiki has been added by things people > > > >> find in source files etc. > > >> If you are interested in looking up the steamid structure; check > > >> \public\steam\*.h in the SDK > > >> > > >> 2009/5/11 Jake E <jackac...@gmail.com> > > >> > > >> > "The value of Y is normally 0 or 1, depending on the > > >> > authentication > > >> server > > >> > the user is on. " > > >> > Ha! > > >> > > > >> > "There are 8 universes of Steam accounts. " > > >> > I only see 6? > > >> > > > >> > > > >> > "6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown " > > >> > > > >> > Unknown? You guys made it. Shouldn't you know? > > >> > > > >> > "3 GameServer Yes " > > >> > > > >> > Oh, my game servers have Steam id's now. Great. Now I can ban > console! > > >> > > > >> > On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger <h...@mr-green.nl> > > wrote: > > >> > > > >> > > On this page you can see what they mean: > > >> > > http://developer.valvesoftware.com/wiki/SteamID . > > >> > > > > >> > > Daniel Duarte wrote: > > >> > > > Well, i don't know exactly what 0 and 1 mean but it works... > > >> > > > > > >> > > > > >> > > > > >> > > _______________________________________________ > > >> > > To unsubscribe, edit your list preferences, or view the list > > archives, > > >> > > please visit: > > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > > >> > archives, please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > >> > > >> > > >> > > >> -- > > >> Sent from Olly's SEGA Game Gear > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > >> archives, please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds