Me too, but it seems to be happenning less and less these days...  

-mauirixxx

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Tuesday, May 12, 2009 3:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Hey, I still write in batch :) 


-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Tuesday, May 12, 2009 6:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Omg people still write in pascal? I took that as a 12th grade elective
in high school .... Had a ton of fun learning it, only for it to be
declared a dead language shortly after, due to the rising popularity of
C/C++. Wow, that was nearly 15 years ago .... :(

-mauirixxx

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, May 12, 2009 11:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

shouldnt it be:
program steamidconvertor;

var
ci, si, y, x: integer;

begin

write ('Community ID:'); readln (ci);
y:=(ci - 76561197960265728) div 2;
if (ci mod 2 = 1) then X=1
else X=0;
write ('SteamID: STEAM_0:',X,':',Y);

end.

On Wed, May 13, 2009 at 7:46 AM, Nightbox
<alexandrualexa...@gmail.com>wrote:

> god
>
> program steamidconvertor;
>
> var
> ci, si, y, x: integer;
>
> begin
>
> write ('Community ID:'); read (ci);
> y:=(ci - 76561197960265728) div 2
> if mod = 1 then X=1
> else X=0
> write ('SteamID:', STEAM_0:X:Y)
>
> end.
>
> Corrected
>
> 2009/5/13 Nightbox <alexandrualexa...@gmail.com>
>
> > I tried to do a pascal program
> >
> > program steamidconvertor;
> >
> > var
> > ci, si, y, z: integer;
> >
> > begin
> >
> > write ('Community ID:'); read (ci);
> > y:=(ci - 76561197960265728) div 2
> > if mod = 1 then X=1
> > else X=0
> > write ('SteamID:', STEAM_0:X:Y)
> >
> > end.
> >
> > what do you say ?
> >
> > 2009/5/11 Yaakov Smith <m4ngr...@gmail.com>
> >
> > // Steam universes.  Each universe is a self-contained Steam
instance.
> >> enum EUniverse
> >> {
> >>        k_EUniverseInvalid = 0,
> >>        k_EUniversePublic = 1,
> >>        k_EUniverseBeta = 2,
> >>        k_EUniverseInternal = 3,
> >>        k_EUniverseDev = 4,
> >>        k_EUniverseRC = 5,
> >>
> >>        k_EUniverseMax
> >> };
> >>
> >> // Steam account types
> >> enum EAccountType
> >> {
> >>        k_EAccountTypeInvalid = 0,
> >>        k_EAccountTypeIndividual = 1,           // single user
account
> >>        k_EAccountTypeMultiseat = 2,            // multiseat (e.g.
> >> cybercafe) account
> >>        k_EAccountTypeGameServer = 3,           // game server
account
> >>        k_EAccountTypeAnonGameServer = 4,       // anonymous game
server
> >> account
> >>        k_EAccountTypePending = 5,                      // pending
> >>        k_EAccountTypeContentServer = 6,        // content server
> >>        k_EAccountTypeClan = 7,
> >>        k_EAccountTypeChat = 8,
> >>        k_EAccountTypeP2PSuperSeeder = 9,       // a fake steamid
used by
> >> superpeers to seed content to users of Steam P2P stuff
> >>
> >>        // Max of 16 items in this field
> >>        k_EAccountTypeMax
> >> };
> >>
> >> And further on:
> >>
> >>
> >>
> >>
> //--------------------------------------------------------------------
> ------
> >> ---
> >>        // Purpose: Initializes a steam ID from its 64-bit
representation
> >>        // Input  : ulSteamID -         64-bit representation of a
Steam
> ID
> >>
> >>
> >>
> //--------------------------------------------------------------------
> ------
> >> ---
> >>        void SetFromUint64( uint64 ulSteamID )
> >>        {
> >>                m_unAccountID = ( ulSteamID & 0xFFFFFFFF ); // 
> >> account ID is low 32 bits
> >>                m_unAccountInstance = ( ( ulSteamID >> 32 ) & 
> >> 0xFFFFF ); // account instance is next 20 bits
> >>
> >>                m_EAccountType = ( EAccountType ) ( ( ulSteamID >>
> >> 52 ) & 0xF );  // type is next 4 bits
> >>                m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & 
> >> 0xFF
> );
> >> // universe is next 8 bits
> >>        }
> >>
> >> Further still:
> >>
> >>
> >>
> >>
> //--------------------------------------------------------------------
> ------
> >> ---
> >>        // Purpose: Converts steam ID to its 64-bit representation
> >>        // Output : 64-bit representation of a Steam ID
> >>
> >>
> >>
> //--------------------------------------------------------------------
> ------
> >> ---
> >>        uint64 ConvertToUint64() const
> >>        {
> >>                return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 )

> >> + (
> (
> >> (uint64) m_EAccountType ) << 52 ) +
> >>                        ( ( (uint64) m_unAccountInstance ) << 32 ) +

> >> m_unAccountID );
> >>        }
> >>
> >>
> >> If I remember correctly, the 64-bit representation is the community
ID.
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
> >> Sent: Monday, 11 May 2009 8:50 PM
> >> To: Half-Life dedicated Win32 server mailing list
> >> Subject: Re: [hlds] Associate Names with a Steam ID?
> >>
> >> Most of the information on the wiki has been added by things people

> >> find in source files etc.
> >> If you are interested in looking up the steamid structure; check 
> >> \public\steam\*.h in the SDK
> >>
> >> 2009/5/11 Jake E <jackac...@gmail.com>
> >>
> >> > "The value of Y is normally 0 or 1, depending on the 
> >> > authentication
> >> server
> >> > the user is on. "
> >> > Ha!
> >> >
> >> > "There are 8 universes of Steam accounts. "
> >> > I only see 6?
> >> >
> >> >
> >> > "6 ContentServer Unknown  7 Clan Unknown  8 Chat Unknown "
> >> >
> >> > Unknown? You guys made it. Shouldn't you know?
> >> >
> >> > "3 GameServer Yes "
> >> >
> >> > Oh, my game servers have Steam id's now. Great. Now I can ban
console!
> >> >
> >> > On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger <h...@mr-green.nl>
> wrote:
> >> >
> >> > > On this page you can see what they mean:
> >> > > http://developer.valvesoftware.com/wiki/SteamID .
> >> > >
> >> > > Daniel Duarte wrote:
> >> > > > Well, i don't know exactly what 0 and 1 mean but it works...
> >> > > >
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> > >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list 
> >> > archives, please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >> >
> >>
> >>
> >>
> >> --
> >> Sent from Olly's SEGA Game Gear
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list 
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
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