I tried to do a pascal program

program steamidconvertor;

var
ci, si, y, z: integer;

begin

write ('Community ID:'); read (ci);
y:=(ci - 76561197960265728) div 2
if mod = 1 then X=1
else X=0
write ('SteamID:', STEAM_0:X:Y)

end.

what do you say ?

2009/5/11 Yaakov Smith <m4ngr...@gmail.com>

> // Steam universes.  Each universe is a self-contained Steam instance.
> enum EUniverse
> {
>        k_EUniverseInvalid = 0,
>        k_EUniversePublic = 1,
>        k_EUniverseBeta = 2,
>        k_EUniverseInternal = 3,
>        k_EUniverseDev = 4,
>        k_EUniverseRC = 5,
>
>        k_EUniverseMax
> };
>
> // Steam account types
> enum EAccountType
> {
>        k_EAccountTypeInvalid = 0,
>        k_EAccountTypeIndividual = 1,           // single user account
>        k_EAccountTypeMultiseat = 2,            // multiseat (e.g.
> cybercafe) account
>        k_EAccountTypeGameServer = 3,           // game server account
>        k_EAccountTypeAnonGameServer = 4,       // anonymous game server
> account
>        k_EAccountTypePending = 5,                      // pending
>        k_EAccountTypeContentServer = 6,        // content server
>        k_EAccountTypeClan = 7,
>        k_EAccountTypeChat = 8,
>        k_EAccountTypeP2PSuperSeeder = 9,       // a fake steamid used by
> superpeers to seed content to users of Steam P2P stuff
>
>        // Max of 16 items in this field
>        k_EAccountTypeMax
> };
>
> And further on:
>
>
>
> //--------------------------------------------------------------------------
> ---
>        // Purpose: Initializes a steam ID from its 64-bit representation
>        // Input  : ulSteamID -         64-bit representation of a Steam ID
>
>
> //--------------------------------------------------------------------------
> ---
>        void SetFromUint64( uint64 ulSteamID )
>        {
>                m_unAccountID = ( ulSteamID & 0xFFFFFFFF );
> // account ID is low 32 bits
>                m_unAccountInstance = ( ( ulSteamID >> 32 ) & 0xFFFFF );
> // account instance is next 20 bits
>
>                m_EAccountType = ( EAccountType ) ( ( ulSteamID >> 52 ) &
> 0xF );  // type is next 4 bits
>                m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & 0xFF );
> // universe is next 8 bits
>        }
>
> Further still:
>
>
>
> //--------------------------------------------------------------------------
> ---
>        // Purpose: Converts steam ID to its 64-bit representation
>        // Output : 64-bit representation of a Steam ID
>
>
> //--------------------------------------------------------------------------
> ---
>        uint64 ConvertToUint64() const
>        {
>                return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 ) + ( (
> (uint64) m_EAccountType ) << 52 ) +
>                        ( ( (uint64) m_unAccountInstance ) << 32 ) +
> m_unAccountID );
>        }
>
>
> If I remember correctly, the 64-bit representation is the community ID.
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
> Sent: Monday, 11 May 2009 8:50 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Associate Names with a Steam ID?
>
> Most of the information on the wiki has been added by things people find in
> source files etc.
> If you are interested in looking up the steamid structure; check
> \public\steam\*.h in the SDK
>
> 2009/5/11 Jake E <jackac...@gmail.com>
>
> > "The value of Y is normally 0 or 1, depending on the authentication
> server
> > the user is on. "
> > Ha!
> >
> > "There are 8 universes of Steam accounts. "
> > I only see 6?
> >
> >
> > "6 ContentServer Unknown  7 Clan Unknown  8 Chat Unknown "
> >
> > Unknown? You guys made it. Shouldn't you know?
> >
> > "3 GameServer Yes "
> >
> > Oh, my game servers have Steam id's now. Great. Now I can ban console!
> >
> > On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger <h...@mr-green.nl> wrote:
> >
> > > On this page you can see what they mean:
> > > http://developer.valvesoftware.com/wiki/SteamID .
> > >
> > > Daniel Duarte wrote:
> > > > Well, i don't know exactly what 0 and 1 mean but it works...
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Sent from Olly's SEGA Game Gear
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
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> please visit:
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>
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