I tried to do a pascal program program steamidconvertor;
var ci, si, y, z: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. what do you say ? 2009/5/11 Yaakov Smith <m4ngr...@gmail.com> > // Steam universes. Each universe is a self-contained Steam instance. > enum EUniverse > { > k_EUniverseInvalid = 0, > k_EUniversePublic = 1, > k_EUniverseBeta = 2, > k_EUniverseInternal = 3, > k_EUniverseDev = 4, > k_EUniverseRC = 5, > > k_EUniverseMax > }; > > // Steam account types > enum EAccountType > { > k_EAccountTypeInvalid = 0, > k_EAccountTypeIndividual = 1, // single user account > k_EAccountTypeMultiseat = 2, // multiseat (e.g. > cybercafe) account > k_EAccountTypeGameServer = 3, // game server account > k_EAccountTypeAnonGameServer = 4, // anonymous game server > account > k_EAccountTypePending = 5, // pending > k_EAccountTypeContentServer = 6, // content server > k_EAccountTypeClan = 7, > k_EAccountTypeChat = 8, > k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by > superpeers to seed content to users of Steam P2P stuff > > // Max of 16 items in this field > k_EAccountTypeMax > }; > > And further on: > > > > //-------------------------------------------------------------------------- > --- > // Purpose: Initializes a steam ID from its 64-bit representation > // Input : ulSteamID - 64-bit representation of a Steam ID > > > //-------------------------------------------------------------------------- > --- > void SetFromUint64( uint64 ulSteamID ) > { > m_unAccountID = ( ulSteamID & 0xFFFFFFFF ); > // account ID is low 32 bits > m_unAccountInstance = ( ( ulSteamID >> 32 ) & 0xFFFFF ); > // account instance is next 20 bits > > m_EAccountType = ( EAccountType ) ( ( ulSteamID >> 52 ) & > 0xF ); // type is next 4 bits > m_EUniverse = ( EUniverse ) ( ( ulSteamID >> 56 ) & 0xFF ); > // universe is next 8 bits > } > > Further still: > > > > //-------------------------------------------------------------------------- > --- > // Purpose: Converts steam ID to its 64-bit representation > // Output : 64-bit representation of a Steam ID > > > //-------------------------------------------------------------------------- > --- > uint64 ConvertToUint64() const > { > return (uint64) ( ( ( (uint64) m_EUniverse ) << 56 ) + ( ( > (uint64) m_EAccountType ) << 52 ) + > ( ( (uint64) m_unAccountInstance ) << 32 ) + > m_unAccountID ); > } > > > If I remember correctly, the 64-bit representation is the community ID. > > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly > Sent: Monday, 11 May 2009 8:50 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Associate Names with a Steam ID? > > Most of the information on the wiki has been added by things people find in > source files etc. > If you are interested in looking up the steamid structure; check > \public\steam\*.h in the SDK > > 2009/5/11 Jake E <jackac...@gmail.com> > > > "The value of Y is normally 0 or 1, depending on the authentication > server > > the user is on. " > > Ha! > > > > "There are 8 universes of Steam accounts. " > > I only see 6? > > > > > > "6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown " > > > > Unknown? You guys made it. Shouldn't you know? > > > > "3 GameServer Yes " > > > > Oh, my game servers have Steam id's now. Great. Now I can ban console! > > > > On Mon, May 11, 2009 at 4:31 AM, Jarno Veuger <h...@mr-green.nl> wrote: > > > > > On this page you can see what they mean: > > > http://developer.valvesoftware.com/wiki/SteamID . > > > > > > Daniel Duarte wrote: > > > > Well, i don't know exactly what 0 and 1 mean but it works... > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- > Sent from Olly's SEGA Game Gear > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds