Kick/ban plugin for what? Spies? That's easy, just install a class
limiter.


On Tue, 2009-05-26 at 12:06 -0700, MjrNuT wrote:
> I report similar results that the command _works_ server side with these
> examples:
> 
> 1. People report their game crashing. (some ppl that play spy I know that
> did not know of the cvar now working).
> 
> 2. People report their script not working. (some ppl that use scripts for
> Engie for fast building, like place, build, hit w/ wrench)
> 
> 3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
> does not prevent it from working.  Mine did and I confirm the "unrecognized
> command: wait" in the console.
> 
> To remind people of my purpose when starting this thread was specific to the
> spy.  Cases where the spy, already was quite powerful, now more so, which
> I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
> that GUARANTEED kills akin to having an aimbot or assist.  More importantly,
> as some of you have mentioned....this is about sending a series of commands,
> succintly to the server, whereas before they would be manual.  Thus, the
> server will execute them as sent, just like a purposeful SPAM execution.  I
> note a parrallel and observation, that spies getting that awkward kill
> (i.e., no smoke, out of nowhere, consistent face-backstab, and more
> importantly always some latency effect associated).  I key the last part,
> b/c it's a symptom of sending a series of commands that the server will
> still execute and the player need only _time_ their movements.
> 
> For example, a series of commands that in say 1.5 seconds is a backstab
> attempt.  Well, all they have to do then is steer themselves to be in range,
> get the kill, followed by the script executing auto-cload/disguise after the
> kill.  It may even loop!!
> 
> I realise I just may be reaching here too much, but I don't claim to be an
> expert in this level of the game mechanics.  I'm hoping some of you smarter
> people might indulge, see if there is some consistency in my observations or
> other.  B/c I'd rather be told I'm freaking wrong.
> 
> Last but not least...wait for it....msleeper, why haven't you written a
> kick/ban plugin for this?  (I say that half sarcastic and half serious)
> 
> Regards,
> 
> 
> 
> 
> [FLASH] MjrNuT
> Arise from Flames and Ash, Behold Immortality
> 
> www.flamesandash.com
> 
> 
> 
> 
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> > shorec...@comcast.net
> > Sent: Saturday, May 23, 2009 5:13 AM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> >
> >
> > Well then, I'm glad I've enabled it! :)
> >
> >
> > ----- Original Message -----
> > From: "msleeper" <mslee...@cyberwurx.com>
> > To: "Half-Life dedicated Win32 server mailing list"
> > <hlds@list.valvesoftware.com>
> > Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I added the sv_allow_wait_command 0 already and a few people have been
> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
> > if you ask me, I am surprised and somewhat upset by the amount of people
> > who use scripts like this.
> >
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> >
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> >
> > End of hlds Digest, Vol 15, Issue 132
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