I report similar results that the command _works_ server side with these
examples:

1. People report their game crashing. (some ppl that play spy I know that
did not know of the cvar now working).

2. People report their script not working. (some ppl that use scripts for
Engie for fast building, like place, build, hit w/ wrench)

3.  Not all scripts are prevented still.  Example: RJ script w/ wait in it,
does not prevent it from working.  Mine did and I confirm the "unrecognized
command: wait" in the console.

To remind people of my purpose when starting this thread was specific to the
spy.  Cases where the spy, already was quite powerful, now more so, which
I'm fine with b/c its a Class Update, BUT my concern is w/ use of scripts
that GUARANTEED kills akin to having an aimbot or assist.  More importantly,
as some of you have mentioned....this is about sending a series of commands,
succintly to the server, whereas before they would be manual.  Thus, the
server will execute them as sent, just like a purposeful SPAM execution.  I
note a parrallel and observation, that spies getting that awkward kill
(i.e., no smoke, out of nowhere, consistent face-backstab, and more
importantly always some latency effect associated).  I key the last part,
b/c it's a symptom of sending a series of commands that the server will
still execute and the player need only _time_ their movements.

For example, a series of commands that in say 1.5 seconds is a backstab
attempt.  Well, all they have to do then is steer themselves to be in range,
get the kill, followed by the script executing auto-cload/disguise after the
kill.  It may even loop!!

I realise I just may be reaching here too much, but I don't claim to be an
expert in this level of the game mechanics.  I'm hoping some of you smarter
people might indulge, see if there is some consistency in my observations or
other.  B/c I'd rather be told I'm freaking wrong.

Last but not least...wait for it....msleeper, why haven't you written a
kick/ban plugin for this?  (I say that half sarcastic and half serious)

Regards,




[FLASH] MjrNuT
Arise from Flames and Ash, Behold Immortality

www.flamesandash.com




>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
> shorec...@comcast.net
> Sent: Saturday, May 23, 2009 5:13 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
>
>
> Well then, I'm glad I've enabled it! :)
>
>
> ----- Original Message -----
> From: "msleeper" <mslee...@cyberwurx.com>
> To: "Half-Life dedicated Win32 server mailing list"
> <hlds@list.valvesoftware.com>
> Sent: Friday, May 22, 2009 6:59:13 PM GMT -05:00 US/Canada Eastern
> Subject: Re: [hlds] BAN Spy Scripts Anyone?
>
> I added the sv_allow_wait_command 0 already and a few people have been
> "why my scripts no work", so yeah looks like Valve fixed it. Good news
> if you ask me, I am surprised and somewhat upset by the amount of people
> who use scripts like this.
>
> _______________________________________________
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>
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>
> End of hlds Digest, Vol 15, Issue 132
> *************************************
>
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