Yeah, Combat is what killed NS, not script kitties.

On Sat, 2009-05-23 at 01:27 +0200, Donnie Newlove wrote:
> How did script blocking kill NS? I never used a single script in NS
> and I followed it from the start to the slow death and IMO that death
> came from the dumbed down team deathmach mode. Block script is great!
> Most "legal" scripts (scripts that for example change settings you
> could do with the console but blocks stuff that spams semi weapons and
> auto detonates) works without wait anyway.
> 
> On Sat, May 23, 2009 at 1:18 AM, Spencer 'voogru' MacDonald
> <voo...@voogru.com> wrote:
> > Its mp_blockscripts all over again...
> >
> > Don't you know... that's what killed natural-selection... when I fixed
> > mp_blockscripts.
> >
> >
> > ohnoes
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
> > Sent: Friday, May 22, 2009 6:59 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >
> > I added the sv_allow_wait_command 0 already and a few people have been
> > "why my scripts no work", so yeah looks like Valve fixed it. Good news
> > if you ask me, I am surprised and somewhat upset by the amount of people
> > who use scripts like this.
> >
> >
> > On Fri, 2009-05-22 at 15:51 -0700, MjrNuT wrote:
> >> The script for auto sticky that I mentioned:
> >>
> >> http://tf2wiki.net/wiki/User:G-Mang/Scripts/Complete/demoman.cfg
> >>
> >> *Detonate Spam:* Mouse2 detonates, and if you hold it down, it will
> >> constantly detonate stickies, letting you put out stickies in combat
> > without
> >> having to continuously press detonate.
> >>
> >> Should a Spy really get to bypass the smoke???
> >>
> >> http://tf2wiki.net/wiki/Spy_scripts#Drop_Disguise_Key
> >>
> >>
> >> Just examples of scripts that may be questionable in my mind.  I'm just
> >> questioning the validity of use even though it's available and now the
> >> update has granted the sv_allow_wait_command to actually work.
> >>
> >> Enabled "sv_allow_wait_command" convar, which defaults to 1. When set to
> > 0,
> >> it'll prevent clients from using the "wait" command
> >>
> >> Note this Steam thread for reference:
> >>
> >> http://forums.steampowered.com/forums/showthread.php?p=10011026
> >>
> >>
> >> Are you server admins gonna block it?
> >>
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >>
> >>
> >> Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> Yaakov Smith
> >> Wed, 20 May 2009 15:45:25 -0700
> >>
> >> Ah, okay. Stupid communication errors...
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com
> >> <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT
> >> Sent: Thursday, 21 May 2009 8:26 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> That is a misinterpretation.  The 1s life is with respect to the sticky,
> > not
> >> a player.
> >>
> >> A sticky is not supposed to detonate until it is 1second live.  That was
> > in
> >> a Update.
> >>
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >>
> >> Wed, 20 May 2009 15:45:25 -0700
> >>
> >> Ah, okay. Stupid communication errors...
> >>
> >> -----Original Message-----
> >> From: hlds-boun...@list.valvesoftware.com
> >> [mailto:hlds-boun...@list.valvesoftware.com
> >> <hlds-boun...@list.valvesoftware.com>] On Behalf Of MjrNuT
> >> Sent: Thursday, 21 May 2009 8:26 AM
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >>
> >> That is a misinterpretation.  The 1s life is with respect to the sticky,
> > not
> >> a player.
> >>
> >> A sticky is not supposed to detonate until it is 1second live.  That was
> > in
> >> a Update.
> >>
> >>
> >> [FLASH] MjrNuT
> >> Arise from Flames and Ash, Behold Immortality
> >>
> >> www.flamesandash.com
> >>
> >>
> >> Message: 6
> >> > Date: Thu, 21 May 2009 08:11:05 +1000
> >> > From: "Yaakov Smith" <m4ngr...@gmail.com>
> >> > Subject: Re: [hlds] BAN Spy Scripts Anyone?
> >> > To: "'Half-Life dedicated Win32 server mailing list'"
> >> >        <hlds@list.valvesoftware.com>
> >> > Message-ID: <000c01c9d997$e0e93a00$a2bbae...@com>
> >> > Content-Type: text/plain;       charset="us-ascii"
> >> >
> >> > Quoting MjrNut:
> >> >
> >> > Here are some examples that I don't think you can do manually AND
> >> > consistently:
> >> > 1.  Demoman sticky -- autodetonate exactly all 8 or any when reaching
> > the
> >> > 1s
> >> > life.
> >> >
> >> > How does the script know you are in the 1s life?
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> >
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