Well if the crc fails like a bad download it will do the same thing.
Also Valve needs to fix the damn download bar in source so it's not
half a bar download half a bar extract/load. I want it like 1.6.

On 5/28/09, William Stillwell <ki4swy.va...@kotbh.net> wrote:
> Ahh.. I just assumed they were the same client..
>
> Maybe user has something block requests for .bz2 files? Or running some kind
> of client hack?
>
> Hmm.. weird
>
> William Stillwell
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast
> Sent: Thursday, May 28, 2009 2:36 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] [TF2] Client Map Downloads sometime search for just
> ..bsp
>
> William, did you note the different IP addresses for the GETs?  The
> bz2 was from one address, the bsp was from another.  Unlikely that
> this was a hashing issue... It really seems like the client's initial
> request never got to the server.  In that case, not much can be done
> about this.
>
>
>
> On Thu, May 28, 2009 at 11:55 AM, William Stillwell
> <ki4swy.va...@kotbh.net> wrote:
>> It downloaded the BZ2, decompressed it, and its hashed failed on the
> client,
>> and therefore is now looking for the other file. I had this problem
> before.
>>
>> Do a SHA1 and MD5 Hash on the bsp file on your game server.
>> Then do an SHA1 and MD5 has on the uncompressed map on your map server.
>>
>> This is what I do:
>>
>> My local "game" server, does a nightly SHA/MD5 Has on all bsp files, and
>> then create file, with mapnames/sha/md5, and put them in a private website
>> on the map server.
>> Then my "DL" Server will go out, grab the list file, decompress, and
> recheck
>> the sha/md5, if it failes it will auto pull down from the game server the
>> correct map.
>>
>>
>>
>> -----Original Message-----
>> From: hlds-boun...@list.valvesoftware.com
>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
>> Sent: Thursday, May 28, 2009 12:07 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] [TF2] Client Map Downloads sometime search for just
> ..bsp
>>
>> If other clients are having no issues, then his server is configured
>> correctly.  Like someone mentioned, it's most likely the fault of the
>> client, for whatever reason.
>>
>> You may also want to lock down your web directory from potential leeches:
>> http://wiki.unitedadmins.com/Fast_Map_Downloads
>>
>> --
>> HoundDawg
>>
>> UnitedAdmins.com
>> Forums: http://forums.unitedadmins.com
>> Steam: http://steam.unitedadmins.com
>> Wiki: http://wiki.unitedadmins.com
>>
>>
>>
>> MjrNuT wrote:
>>> Is the client actually looking for the BSP not knowing only the BZ2 is
>> there
>>> (i.e., they typed manually in the browser for the file)?    You allow
> d/ls
>>> publically or is this locked down?
>>>
>>> [FLASH] MjrNuT
>>> Arise from Flames and Ash, Behold Immortality
>>>
>>> www.flamesandash.com
>>>
>>>
>>
>>
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