I'd like a "verbose" option that makes TF2 show much more information.
When loading from local files, if possible, individual filenames with GCF
pathing and read times. When downloading from a server: the server's
domain name/IP, the transfer/extraction rate, error codes, the hashes, the
dependencies, and the queue. It'd help track down all kinds of custom map
related issues.

It'll never happen, but it would be nice.

On a more realistic note, it would be nice if Valve started IDing maps by
name AND hash instead of just name. That'd fix those "map differs from
server" errors, and would allow for more advanced server management
options later on.
One practical example being establishing a background transfer system for
custom L4D campaigns that allows players who are playing one map in a
campaign to download the rest from participating servers with the
requisite files, thus limiting the time spent downloading maps in favor of
playing them.

> Well if the crc fails like a bad download it will do the same thing.
> Also Valve needs to fix the damn download bar in source so it's not
> half a bar download half a bar extract/load. I want it like 1.6.


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