That is why we have Stripper! :D On Wed, Jun 17, 2009 at 1:52 AM, bl4nk <bl4n...@gmail.com> wrote:
> As long as you only change entities in the map, there will be no > problems and players won't have to re-download the map. If there are any > brush changes, then people will get errors and be kicked. > > Richard Eid wrote: > > Here it is: > > > > http://developer.valvesoftware.com/wiki/Patching_levels_with_lump_files > > > > Support on that goes back to EP1, so if your changes can be done with > lump > > files, you might consider that. I guess the problem with that is if > someone > > else decides to use the same method on the same map, the naming > convention > > used will end up being a problem. > > > > On the other hand, if it works like .BSP files in that if one already > exists > > with the same name, the client will get an error about mismatched files, > > then as long as you get your .LMP to the client before anyone else you > have > > nothing to worry about. :) > > > > -Richard Eid > > > > > > On Wed, Jun 17, 2009 at 4:04 AM, Richard Eid <richard....@gmail.com> > wrote: > > > > > >> Can you use the same method used in Left 4 Dead's Survival mode where > they > >> blocked off large portions of the maps? Valve used .LMP files to > achieve > >> this. Does that work in TF2(S2K7)I'm sure someone with more mapping > >> experience can go further into detail on this than I can, but basically > >> you're loading the same map, but with the .LMP on top of it adding those > >> elements. I'm not exactly sure how it's achieved, but someone here does > and > >> can probably be more articulate on the matter. > >> > >> LOL, my terminology. > >> > >> -Richard Eid > >> > >> > >> > >> On Tue, Jun 16, 2009 at 9:04 PM, Craig H <robolea...@gmail.com> wrote: > >> > >> > >>> It would just be best to add a tag to the end of the map name. say, > >>> CTF_2Fort_MyMap. > >>> > >>> On Tue, Jun 16, 2009 at 4:53 PM, Brent Veal <naslund.fan...@gmail.com > >>> > >>>> wrote: > >>>> > >>>> Clients will be kicked/not able to join at all unless they download > the > >>>> version of the map being used on the server > >>>> > >>>> On Tue, Jun 16, 2009 at 4:47 PM, Alec Sanger <eclyp...@hotmail.com> > >>>> > >>> wrote: > >>> > >>>>> I believe if you make a change to a server and keep the name the > same, > >>>>> > >>>> the > >>>> > >>>>> clients with the non-updated version will get an error and will not > >>>>> > >>> allow > >>> > >>>>> them to enter the server. > >>>>> > >>>>> Thank you, > >>>>> Alec Sanger > >>>>> P: 248.941.3813 > >>>>> F: 313.286.8945 > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> Date: Tue, 16 Jun 2009 16:44:26 -0700 > >>>>>> From: ch...@pingdemons.com > >>>>>> To: hlds@list.valvesoftware.com > >>>>>> Subject: [hlds] SDK update and server downloads > >>>>>> > >>>>>> Question, > >>>>>> > >>>>>> > >>>>>> With the new SDK update if i make a change to lets say ctf_2fort and > >>>>>> > >>>> the > >>>> > >>>>>> server is running that map does that mean the client would have to > >>>>>> re-download the full map again? or just the new content. > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> Thanks! > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >>> archives, > >>> > >>>>> please visit: > >>>>> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>>> > >>>>> _________________________________________________________________ > >>>>> Lauren found her dream laptop. Find the PC that’s right for you. > >>>>> http://www.microsoft.com/windows/choosepc/?ocid=ftp_val_wl_290 > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>>> > >>>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds