Anyone els getting errors on their client with this update? It complains
my gamecache is screwed and it needs to redownload. It does this in a
loop.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason Ruymen
Sent: woensdag 24 juni 2009 0:24
To: '[email protected]'; '[email protected]';
'[email protected]'
Subject: [hlds] Team Fortress 2 Update Released

A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

General
- Added an option to the advanced multiplayer menu to select left or
right handed view models
- Fixed a bug where a spectator's wearable items could be seen floating
around the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other
players
- Custom death animations now only play 25% of the time
- Fixed teleporters not being build-able in some places where they
should be (such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Removed refract from water ripples caused by bullet impacts for
performance reasons
- Added log entries for player extinguished events using the medigun,
jarate, flamethrower and dispenser
- Started tracking localization settings to help make decisions
regarding localization in the future
- Fixed the blank progress bar in the upper-left of the screen when the
client scheme is reloaded

Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be
non-solid to players
- Added SetSolid input to func_respawnroomvisualizer to change solidity
to players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
- Fixed a bad detection case in the "Friendship is Golden" achievement
- Changed the description of the "Triple Prey" achievement so it better
describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- Fixed several sources of floating arrows

Spy
- Fixed disguised Spies occasionally looking like they have
invulnerability, instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they
interact with a weapon locker
- Fixed a bug where the spy's watch would randomly change models during
play
- Fixed uncloaked spies flickering in and out of the cloak effect when
taking damage
- The Cloak and Dagger now always regenerates at its intended rate.
Previously it only regenerated at the correct rate when the spy was
cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed
(falling / air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving
about an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the
cloak meter instead of 100%. This drain only happens if the meter is at
least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer
penetrates enemies
- The Spy can no longer change weapons from the knife while shocked by
the Razorback
- Force-A-Nature & Flamethrower air blast knockback effects no longer
work on disguised spies
- Fixed disguised Spies showing the wrong teleporter effects when using
an enemy teleporter

Jason

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