Well I got my server updated and now I can't start it at all anymore.  Won't
even do a basic start without all the additional information.  Anyone else
having this problem?

-Dave


On Tue, Jun 23, 2009 at 3:23 PM, Jason Ruymen
<[email protected]>wrote:

> A required update for Team Fortress 2 is now available.  Please run
> hldsupdatetool to receive it.  The specific changes include:
>
> General
> - Added an option to the advanced multiplayer menu to select left or right
> handed view models
> - Fixed a bug where a spectator's wearable items could be seen floating
> around the player they were spectating
> - Fixed a bug where a fake Spy hand would appear on the screen of other
> players
> - Custom death animations now only play 25% of the time
> - Fixed teleporters not being build-able in some places where they should
> be (such as within the pit at the end of Badwater Basin)
> - Fixed rare client crash on connection and level change
> - Removed refract from water ripples caused by bullet impacts for
> performance reasons
> - Added log entries for player extinguished events using the medigun,
> jarate, flamethrower and dispenser
> - Started tracking localization settings to help make decisions regarding
> localization in the future
> - Fixed the blank progress bar in the upper-left of the screen when the
> client scheme is reloaded
>
> Mapmaker requests
> - Added spawn flag to func_respawnroomvisualizer that allows it be
> non-solid to players
> - Added SetSolid input to func_respawnroomvisualizer to change solidity to
> players dynamically
> - Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
>
> Sniper
> - Fixed a bad detection case in the "Friendship is Golden" achievement
> - Changed the description of the "Triple Prey" achievement so it better
> describes how to get it
> - Critical arrows now have a trail and correctly deal enhanced damage
> - The Huntsman now defaults to be right handed
> - Friendly arrows will no longer trigger the near miss sound on you
> - Fixed several sources of floating arrows
>
> Spy
> - Fixed disguised Spies occasionally looking like they have
> invulnerability, instead of the correct fake Spy mask
> - Disguised spies will no longer lose their disguise weapon when they
> interact with a weapon locker
> - Fixed a bug where the spy's watch would randomly change models during
> play
> - Fixed uncloaked spies flickering in and out of the cloak effect when
> taking damage
> - The Cloak and Dagger now always regenerates at its intended rate.
> Previously it only regenerated at the correct rate when the spy was
cloaked
> - Increased the Cloak and Dagger regeneration rate slightly
> - Capped the rate of energy loss from moving faster than run speed
(falling
> / air toss) while cloaked with the Cloak and Dagger
> - The Dead Ringer's cloak consume rate has been slightly reduced, giving
> about an extra second of cloak time on a full meter
> - Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak
> meter instead of 100%. This drain only happens if the meter is at least
60%
> full
> - The Dead Ringer's cloak meter can now be regenerated from ammo sources
> - The Ambassador now only crits when fully accurate and no longer
> penetrates enemies
> - The Spy can no longer change weapons from the knife while shocked by the
> Razorback
> - Force-A-Nature & Flamethrower air blast knockback effects no longer work
> on disguised spies
> - Fixed disguised Spies showing the wrong teleporter effects when using an
> enemy teleporter
>
> Jason
>
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