I'm not sure what the command is, but I'm 99% positive it was the last
person for my servers... one of the community members egged him on and there
are some xfire logs to substantiate the accusations.
Something else I noticed, when his steam ID finally resolves, its been
resolving with really low ID's - and not always the same. Like 42, 31, 29
ect.

On Sat, Aug 1, 2009 at 7:40 PM, Tony Paloma <drunkenf...@hotmail.com> wrote:

> I'm not so sure it's the fault of the last person to connect. You think
> it's
> because of a command? Do you know what the commands is?
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Crothers
> Sent: Saturday, August 01, 2009 4:02 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
>
> I've gotten the same crash on my servers today. I've been harvesting his
> IP's (I cant confirm they are all him, but I've been banning the last
> connector before each crash) and blocking him via iptables.
> I'm getting one of my modders to work on an SM mod to attempt to block the
> console commands he's running. However is there any word from Valve on the
> subject?
>
> On Thu, Jul 30, 2009 at 12:26 PM, Kenny Loggins
> <kenny.logg...@clanao.com>wrote:
>
> > No I didn't check that and no crashes since yesterday. Turns out it was a
> > strange crash from a new plugin (No errors were kicked out at all) since
> no
> > errors were ever kicked out I just assumed that it was something or
> someone
> > external. That's what I get for assuming I guess :|
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Thursday, July 30, 2009 10:10 AM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > Have you even checked the stack trace?
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kenny Loggins
> > Sent: Thursday, July 30, 2009 1:30 AM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > Ok I'm going to recant this because I need to look more into it. I'm not
> > 100% sure it related to anything external right now.
> >
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kenny Loggins
> > Sent: Thursday, July 30, 2009 12:57 AM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > Any headway on this? Some douchebag has been crashing my servers for the
> > past 2 days now and today was really bad (20+ crashes)
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
> > Sent: Sunday, July 19, 2009 8:33 PM
> > To: 'Half-Life dedicated Win32 server mailing list'
> > Cc: 'Eric Smith'
> > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > Lately, I've been getting crashes in the ClipRayToVPhysics function and
> > other physics related functions. It's been occurring on more than one
> > server
> > and seems to happen more often recently. The increasing frequency leads
> me
> > to believe that it could be some kind of exploit. I do not run SourceMod.
> > Here are some sample stack traces.
> >
> > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > #2  0xf7715005 in CEngineTrace::TraceRay ()
> >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> >
> >
> >
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