Found him, atleast someone from HellsGamers did.
http://hellsgamers.com/forums/showpost.php?p=41295&postcount=5
http://www.google.com/search?hl=en&rlz=1G1GGLQ_ENUS337&q=STEAM_0%3A1%3A12689235&btnG=Search&aq=f&oq=&aqi=

http://steamcommunity.com/profiles/76561197985644199
STEAM_0:1:12689235

Banned here.
Kyle

On Thu, Jul 23, 2009 at 12:19 AM, DontWannaName! <ad...@topnotchclan.com>wrote:

> Last Online: 248 days ago + VAC ban?
>
> On Wed, Jul 22, 2009 at 10:04 PM, Tony Paloma <drunkenf...@hotmail.com
> >wrote:
>
> > http://steamcommunity.com/profiles/76561197969629969
> >
> > STEAM_0:1:4682120
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
> > Sent: Wednesday, July 22, 2009 7:23 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> >
> > The player's name is Nowayz and I know he is subscribed to this list as
> 90%
> > of all exploiters are so Hi to you. When I mean a second after he joins
> the
> > server crashes I mean a second. It isn't even long enough for him to be
> > ingame or anything, his entry isn't even logged. This is starting to look
> > like that physics_select exploit.
> >
> > Kyle.
> >
> > On Wed, Jul 22, 2009 at 7:08 PM, msleeper <mslee...@cyberwurx.com>
> wrote:
> >
> > > Post their name/SteamID for the benefit of the rest of us.
> > >
> > >
> > > On Wed, 2009-07-22 at 19:00 -0700, Kyle Sanderson wrote:
> > > > Someone is deliberately crashing my Linux Installation of SRCDS (I am
> > > aware
> > > > this is the Windows discussion but this is happening to a whole set
> of
> > > > servers both running Windows and Linux, mine just happens to be
> Linux),
> > > I'm
> > > > with a GSP so I cannot grab any mdmp files sadly. However it is being
> > > > deliberately done as this one player always joins then the server
> > > > instantaneously crashes. Usually when the server crashes it obviously
> > > comes
> > > > back up as there are scripts set in place to do so, however in this
> > case,
> > > it
> > > > does not come back automatically.
> > > >
> > > > I hope I'm making sense to at least a few of you,
> > > > Kyle.
> > > >
> > > >
> > > > On Wed, Jul 22, 2009 at 1:36 PM, Tony Paloma <
> drunkenf...@hotmail.com
> > > >wrote:
> > > >
> > > > > Do you mean srcds crashes and you don't have anything to
> > automatically
> > > > > restart it? If so, it could be what I've been experiencing.
> > > > >
> > > > > If you mean srcds is locking up, I've seen that too, but I think
> it's
> > > > > because of a rarely occurring bug.
> > > > >
> > > > > -----Original Message-----
> > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle
> > > Sanderson
> > > > > Sent: Wednesday, July 22, 2009 1:01 PM
> > > > > To: Half-Life dedicated Win32 server mailing list
> > > > > Subject: Re: [hlds] ClipRayToVPhysics crash and other related crash
> > > > >
> > > > > My server/s at the moment are just getting attacked/crashed non
> stop
> > at
> > > the
> > > > > moment. They've moved off from the timeleft/nextmap spamming but
> I'm
> > > not
> > > > > sure what is causing it now. These arn't soft crashes either where
> > > SRCDS is
> > > > > able to come back up, they are actually shut down and cannot
> > > automatically
> > > > > come back.
> > > > >
> > > > > If anyone has any information at all, please contact me.
> > > > > Kyle.
> > > > >
> > > > > On Wed, Jul 22, 2009 at 8:51 AM, Tony Paloma <
> > drunkenf...@hotmail.com
> > > > > >wrote:
> > > > >
> > > > > > Happened three times in five minutes on one of my servers last
> > night.
> > > > > > Definitely an exploit.
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: hlds-boun...@list.valvesoftware.com
> > > > > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony
> > > Paloma
> > > > > > Sent: Sunday, July 19, 2009 6:33 PM
> > > > > > To: 'Half-Life dedicated Win32 server mailing list'
> > > > > > Cc: 'Eric Smith'
> > > > > > Subject: [hlds] ClipRayToVPhysics crash and other related crash
> > > > > >
> > > > > > Lately, I've been getting crashes in the ClipRayToVPhysics
> function
> > > and
> > > > > > other physics related functions. It's been occurring on more than
> > one
> > > > > > server
> > > > > > and seems to happen more often recently. The increasing frequency
> > > leads
> > > > > me
> > > > > > to believe that it could be some kind of exploit. I do not run
> > > SourceMod.
> > > > > > Here are some sample stack traces.
> > > > > >
> > > > > > #0  0xf771310c in CEngineTrace::ClipRayToVPhysics ()
> > > > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > > > #1  0xf77148f3 in CEngineTrace::ClipRayToCollideable ()
> > > > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > > > #2  0xf7715005 in CEngineTrace::TraceRay ()
> > > > > >   from /home/srcds/tf2server/orangebox/bin/engine_i486.so
> > > > > > #3  0xf5b67c04 in CTFSniperRifle::UpdateSniperDot ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #4  0xf5b6a8a2 in CTFSniperRifle::ItemPostFrame ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #5  0xf55735ce in CBasePlayer::ItemPostFrame ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #6  0xf5af971c in CTFPlayer::ItemPostFrame ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #7  0xf57aeef8 in CBasePlayer::PostThink ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #8  0xf5ae1dba in CTFPlayer::PostThink ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #9  0xf57c6872 in CPlayerMove::RunPostThink ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #10 0xf57c83ba in CPlayerMove::RunCommand ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > ...
> > > > > >
> > > > > >
> > > > > > #0  0xf5b7fe06 in CTFProjectile_Arrow::PositionArrowOnBone ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #1  0xf5b813e2 in CTFProjectile_Arrow::StrikeTarget ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #2  0xf5b80c0b in CTFProjectile_Arrow::ArrowTouch ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #3  0xf5511062 in CBaseEntity::Touch ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #4  0xf574d8be in CBaseEntity::PhysicsStartTouch ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #5  0xf574f80f in CBaseEntity::PhysicsMarkEntityAsTouched ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #6  0xf574fb7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #7  0xf574fbe4 in CBaseEntity::PhysicsImpact ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #8  0xf574729e in CBaseEntity::PhysicsPushEntity ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #9  0xf575546e in CBaseEntity::PhysicsToss ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #10 0xf5755da2 in CBaseEntity::PhysicsSimulate ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #11 0xf5748b29 in Physics_SimulateEntity ()
> > > > > > ...
> > > > > >
> > > > > > This one doesn't make it to PositionArrowOnBone:
> > > > > > #0  0xf5b55901 in CTFProjectile_Arrow::StrikeTarget ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #1  0xf5b54c0b in CTFProjectile_Arrow::ArrowTouch ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #2  0xf54e5062 in CBaseEntity::Touch ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #3  0xf57218be in CBaseEntity::PhysicsStartTouch ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #4  0xf572380f in CBaseEntity::PhysicsMarkEntityAsTouched ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #5  0xf5723b7a in CBaseEntity::PhysicsMarkEntitiesAsTouching ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #6  0xf5723be4 in CBaseEntity::PhysicsImpact ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #7  0xf571b29e in CBaseEntity::PhysicsPushEntity ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #8  0xf572946e in CBaseEntity::PhysicsToss ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #9  0xf5729da2 in CBaseEntity::PhysicsSimulate ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #10 0xf571cb29 in Physics_SimulateEntity ()
> > > > > >   from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
> > > > > > #11 0xf571d0a6 in Physics_RunThinkFunctions ()
> > > > > > ...
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