Wow nice update.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: April-28-10 8:32 PM
To: 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update

Required updates to Team Fortress 2 and Day of Defeat: Source have been 
released.  Please run hldsupdatetool to receive the updates.  The specific 
changes include:

Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have "ghost" players consuming player slots.

Engine
- Marked the "snd_show" convar as a cheat.

Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.

Gameplay Changes:
- Pyro changes:
- Flamethrower direct damage reduced 20%.
- Burn duration reduced (10 -> 6 seconds).
- Airblast re-fire delay reduced by 25%.
- Airblast ammo usage reduced by 20%.
- All reflected rockets/grenades/arrows now mini-crit.
- Airblasting enemies into environmental deaths now awards the death credit to 
the Pyro.
- Heavy changes:
- Minigun spin-up/down time reduced by 25%
- Minigun firing movement speed increased to just under half-normal (from 80 to 
110).
- Throwing a sandvich to a teammate now earns a full bonus point (was half a 
point).
- Bonk! changes:
- Post-use movement penalty removed.
- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes:
               - Direct charge hit now does 50 damage + 10 per head (up to 5 
heads).
               - Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
- Removed restriction that arrows need to be aimed before they can be lit by a 
Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't 
fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a 
lit arrow.
- Backpack changes:
- Moved Crafting button out to the root class/backpack selection panel.
- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
- Bots don't retreat to gather health as readily if they are in combat.
- Bots no longer retreat when moving to block a point capture.
- Bots should now equip an appropriate combat weapon and fight while moving to 
collect health.
- Bots who are roaming the map and hunting now chase down their victims, 
following them around corners.
- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their 
fire button for a minimum time. This was causing Soldier bots to fire rockets 
into nearby walls as they strafed, killing themselves.
- Soldiers bots now switch to their shotgun after firing all four rockets when 
engaging an enemy.
- Added a few more bot names from community suggestions.
- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
                - Added a slight speed reduction to stunned players.
- Community requests
- Added ConVars log_verbose_enable and log_verbose_interval to report player 
positions in the server log at regular intervals
                      - log_verbose_enable     default: 0
                      - log_verbose_interval   default:  3 secs
                - "Last-weapon" initialization on respawn now sets itself to be 
the melee weapon if you don't have a selectable secondary weapon (like The 
Razorback).

Bug Fixes:
- Fixed an case where The Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a 
point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup 
a spec mode (like IN_EYE), and would then have the setting stomped after the 
freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise 
status HUD.
- Fixed a client crash that could result from players with arrows embedded in 
them.
- Fixed items that can be worn by any class having the wrong model when worn by 
a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill 
counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has 
custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed 
achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.

Jason

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