Wow nice update.
-----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: April-28-10 8:32 PM To: 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have "ghost" players consuming player slots. Engine - Marked the "snd_show" convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam & Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: - Flamethrower direct damage reduced 20%. - Burn duration reduced (10 -> 6 seconds). - Airblast re-fire delay reduced by 25%. - Airblast ammo usage reduced by 20%. - All reflected rockets/grenades/arrows now mini-crit. - Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: - Minigun spin-up/down time reduced by 25% - Minigun firing movement speed increased to just under half-normal (from 80 to 110). - Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: - Post-use movement penalty removed. - Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: - Direct charge hit now does 50 damage + 10 per head (up to 5 heads). - Capped the turn rate from +left and +right while charging. - The Huntsman changes: - Removed restriction that arrows need to be aimed before they can be lit by a Pyro. - Bow can now be lowered without losing the lit arrow. - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: - Moved Crafting button out to the root class/backpack selection panel. - Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: - Bots don't retreat to gather health as readily if they are in combat. - Bots no longer retreat when moving to block a point capture. - Bots should now equip an appropriate combat weapon and fight while moving to collect health. - Bots who are roaming the map and hunting now chase down their victims, following them around corners. - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. - Added a few more bot names from community suggestions. - Fixed a behavior loop with Engineer metal gathering. - The Sandman change: - Added a slight speed reduction to stunned players. - Community requests - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals - log_verbose_enable default: 0 - log_verbose_interval default: 3 secs - "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list. - Fixed Spies disguised as Medics hearing the autocaller sound. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds