So SM/MM is broke for linux?

On Thu, 2010-04-29 at 01:59 +0100, Rory King wrote:
> Ignore my issue, replied to the wrong mailing list. The issue I'm  
> having only affects Linux and it's cause already stated by Jason.
> 
> 
> 
> On 29 Apr 2010, at 01:51, Shizzle Nizzle <infl...@gmail.com> wrote:
> 
> > its a very common error with windows update.. that the update fails to
> > update your bin folder  which includes essential files for your  
> > server to
> > start lol. mot likely that the issue
> >
> > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <rory_k...@hotmail.co.uk>  
> > wrote:
> >
> >> This update appears to have stopped metamod/sourcemod from running/
> >> starting on my servers (not crashing) , can anyone else confirm?
> >>
> >>
> >>
> >> On 29 Apr 2010, at 01:32, Jason Ruymen <jas...@valvesoftware.com>  
> >> wrote:
> >>
> >>> Required updates to Team Fortress 2 and Day of Defeat: Source have
> >>> been released.  Please run hldsupdatetool to receive the updates.
> >>> The specific changes include:
> >>>
> >>> Dedicated server
> >>> - Linux optimizations.
> >>> - Fixed Linux servers not relisting correctly after a master server
> >>> restart.
> >>> - Fixed a case where servers could have "ghost" players consuming
> >>> player slots.
> >>>
> >>> Engine
> >>> - Marked the "snd_show" convar as a cheat.
> >>>
> >>> Team Fortress 2
> >>> New content:
> >>> - Added new community map cp_freight.
> >>> - Added missing physics models for several items.
> >>> - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> >>> - Added Crit-a-Cola.
> >>>
> >>> Gameplay Changes:
> >>> - Pyro changes:
> >>> - Flamethrower direct damage reduced 20%.
> >>> - Burn duration reduced (10 -> 6 seconds).
> >>> - Airblast re-fire delay reduced by 25%.
> >>> - Airblast ammo usage reduced by 20%.
> >>> - All reflected rockets/grenades/arrows now mini-crit.
> >>> - Airblasting enemies into environmental deaths now awards the death
> >>> credit to the Pyro.
> >>> - Heavy changes:
> >>> - Minigun spin-up/down time reduced by 25%
> >>> - Minigun firing movement speed increased to just under half-normal
> >>> (from 80 to 110).
> >>> - Throwing a sandvich to a teammate now earns a full bonus point
> >>> (was half a point).
> >>> - Bonk! changes:
> >>> - Post-use movement penalty removed.
> >>> - Now has a re-use cooldown time, like The Sandman.
> >>> - The Chargin' Target changes:
> >>>              - Direct charge hit now does 50 damage + 10 per head
> >>> (up to 5 heads).
> >>>              - Capped the turn rate from +left and +right while
> >>> charging.
> >>> - The Huntsman changes:
> >>> - Removed restriction that arrows need to be aimed before they can
> >>> be lit by a Pyro.
> >>> - Bow can now be lowered without losing the lit arrow.
> >>> - Changed bow so you can start charging it while you're jumping, but
> >>> you can't fire until you're on the ground.
> >>> - Fixed bug where flame effect would get stuck on if you change
> >>> weapons with a lit arrow.
> >>> - Backpack changes:
> >>> - Moved Crafting button out to the root class/backpack selection
> >>> panel.
> >>> - Dragging and dropping items in your backpack now makes appropriate
> >>> sounds.
> >>> - Bot changes:
> >>> - Bots don't retreat to gather health as readily if they are in
> >>> combat.
> >>> - Bots no longer retreat when moving to block a point capture.
> >>> - Bots should now equip an appropriate combat weapon and fight while
> >>> moving to collect health.
> >>> - Bots who are roaming the map and hunting now chase down their
> >>> victims, following them around corners.
> >>> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
> >>> down their fire button for a minimum time. This was causing Soldier
> >>> bots to fire rockets into nearby walls as they strafed, killing
> >>> themselves.
> >>> - Soldiers bots now switch to their shotgun after firing all four
> >>> rockets when engaging an enemy.
> >>> - Added a few more bot names from community suggestions.
> >>> - Fixed a behavior loop with Engineer metal gathering.
> >>> - The Sandman change:
> >>>               - Added a slight speed reduction to stunned players.
> >>> - Community requests
> >>> - Added ConVars log_verbose_enable and log_verbose_interval to
> >>> report player positions in the server log at regular intervals
> >>>                     - log_verbose_enable     default: 0
> >>>                     - log_verbose_interval   default:  3 secs
> >>>               - "Last-weapon" initialization on respawn now sets
> >>> itself to be the melee weapon if you don't have a selectable
> >>> secondary weapon (like The Razorback).
> >>>
> >>> Bug Fixes:
> >>> - Fixed an case where The Gunboats didn't apply their damage
> >>> reduction properly.
> >>> - The amount count in the HUD now flashes red when you're low on  
> >>> ammo.
> >>> - Extinguishing a burning teammate now earns a full bonus point (was
> >>> half a point).
> >>> - Fixed a permanent overheal exploit involving dispensers.
> >>> - Fixed a bug in spectator mode where the user aborted out of
> >>> freezecam, setup a spec mode (like IN_EYE), and would then have the
> >>> setting stomped after the freezecam timer expired.
> >>> - Fixed bug with disguised spy sometimes seeing his own name in the
> >>> disguise status HUD.
> >>> - Fixed a client crash that could result from players with arrows
> >>> embedded in them.
> >>> - Fixed items that can be worn by any class having the wrong model
> >>> when worn by a disguised Spy.
> >>> - Added missing map prefixes to server browser game types.
> >>> - Killing yourself with your own sentry no longer increments the
> >>> sentry's kill counter.
> >>> - Fixed dropped hats sometimes having the wrong team color.
> >>> - Fixed crit-boosted players not getting critical hits if their
> >>> weapon has custom no-crit behavior.
> >>> - Fixed the achievement dialog taking a long time to pop up, and
> >>> completed achievements now sort to the bottom of the list.
> >>> - Fixed Spies disguised as Medics hearing the autocaller sound.
> >>>
> >>> Jason
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>
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> >>
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