"- Fixed a case where servers could have "ghost" players consuming player
slots"

YESSS!!!

On Wed, Apr 28, 2010 at 5:51 PM, Shizzle Nizzle <infl...@gmail.com> wrote:

> its a very common error with windows update.. that the update fails to
> update your bin folder  which includes essential files for your server to
> start lol. mot likely that the issue
>
> On Wed, Apr 28, 2010 at 7:44 PM, Rory King <rory_k...@hotmail.co.uk>
> wrote:
>
> > This update appears to have stopped metamod/sourcemod from running/
> > starting on my servers (not crashing) , can anyone else confirm?
> >
> >
> >
> > On 29 Apr 2010, at 01:32, Jason Ruymen <jas...@valvesoftware.com> wrote:
> >
> > > Required updates to Team Fortress 2 and Day of Defeat: Source have
> > > been released.  Please run hldsupdatetool to receive the updates.
> > > The specific changes include:
> > >
> > > Dedicated server
> > > - Linux optimizations.
> > > - Fixed Linux servers not relisting correctly after a master server
> > > restart.
> > > - Fixed a case where servers could have "ghost" players consuming
> > > player slots.
> > >
> > > Engine
> > > - Marked the "snd_show" convar as a cheat.
> > >
> > > Team Fortress 2
> > > New content:
> > > - Added new community map cp_freight.
> > > - Added missing physics models for several items.
> > > - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> > > - Added Crit-a-Cola.
> > >
> > > Gameplay Changes:
> > > - Pyro changes:
> > > - Flamethrower direct damage reduced 20%.
> > > - Burn duration reduced (10 -> 6 seconds).
> > > - Airblast re-fire delay reduced by 25%.
> > > - Airblast ammo usage reduced by 20%.
> > > - All reflected rockets/grenades/arrows now mini-crit.
> > > - Airblasting enemies into environmental deaths now awards the death
> > > credit to the Pyro.
> > > - Heavy changes:
> > > - Minigun spin-up/down time reduced by 25%
> > > - Minigun firing movement speed increased to just under half-normal
> > > (from 80 to 110).
> > > - Throwing a sandvich to a teammate now earns a full bonus point
> > > (was half a point).
> > > - Bonk! changes:
> > > - Post-use movement penalty removed.
> > > - Now has a re-use cooldown time, like The Sandman.
> > > - The Chargin' Target changes:
> > >               - Direct charge hit now does 50 damage + 10 per head
> > > (up to 5 heads).
> > >               - Capped the turn rate from +left and +right while
> > > charging.
> > > - The Huntsman changes:
> > > - Removed restriction that arrows need to be aimed before they can
> > > be lit by a Pyro.
> > > - Bow can now be lowered without losing the lit arrow.
> > > - Changed bow so you can start charging it while you're jumping, but
> > > you can't fire until you're on the ground.
> > > - Fixed bug where flame effect would get stuck on if you change
> > > weapons with a lit arrow.
> > > - Backpack changes:
> > > - Moved Crafting button out to the root class/backpack selection
> > > panel.
> > > - Dragging and dropping items in your backpack now makes appropriate
> > > sounds.
> > > - Bot changes:
> > > - Bots don't retreat to gather health as readily if they are in
> > > combat.
> > > - Bots no longer retreat when moving to block a point capture.
> > > - Bots should now equip an appropriate combat weapon and fight while
> > > moving to collect health.
> > > - Bots who are roaming the map and hunting now chase down their
> > > victims, following them around corners.
> > > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold
> > > down their fire button for a minimum time. This was causing Soldier
> > > bots to fire rockets into nearby walls as they strafed, killing
> > > themselves.
> > > - Soldiers bots now switch to their shotgun after firing all four
> > > rockets when engaging an enemy.
> > > - Added a few more bot names from community suggestions.
> > > - Fixed a behavior loop with Engineer metal gathering.
> > > - The Sandman change:
> > >                - Added a slight speed reduction to stunned players.
> > > - Community requests
> > > - Added ConVars log_verbose_enable and log_verbose_interval to
> > > report player positions in the server log at regular intervals
> > >                      - log_verbose_enable     default: 0
> > >                      - log_verbose_interval   default:  3 secs
> > >                - "Last-weapon" initialization on respawn now sets
> > > itself to be the melee weapon if you don't have a selectable
> > > secondary weapon (like The Razorback).
> > >
> > > Bug Fixes:
> > > - Fixed an case where The Gunboats didn't apply their damage
> > > reduction properly.
> > > - The amount count in the HUD now flashes red when you're low on ammo.
> > > - Extinguishing a burning teammate now earns a full bonus point (was
> > > half a point).
> > > - Fixed a permanent overheal exploit involving dispensers.
> > > - Fixed a bug in spectator mode where the user aborted out of
> > > freezecam, setup a spec mode (like IN_EYE), and would then have the
> > > setting stomped after the freezecam timer expired.
> > > - Fixed bug with disguised spy sometimes seeing his own name in the
> > > disguise status HUD.
> > > - Fixed a client crash that could result from players with arrows
> > > embedded in them.
> > > - Fixed items that can be worn by any class having the wrong model
> > > when worn by a disguised Spy.
> > > - Added missing map prefixes to server browser game types.
> > > - Killing yourself with your own sentry no longer increments the
> > > sentry's kill counter.
> > > - Fixed dropped hats sometimes having the wrong team color.
> > > - Fixed crit-boosted players not getting critical hits if their
> > > weapon has custom no-crit behavior.
> > > - Fixed the achievement dialog taking a long time to pop up, and
> > > completed achievements now sort to the bottom of the list.
> > > - Fixed Spies disguised as Medics hearing the autocaller sound.
> > >
> > > Jason
> > >
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