"- Fixed a case where servers could have "ghost" players consuming player slots"
YESSS!!! On Wed, Apr 28, 2010 at 5:51 PM, Shizzle Nizzle <infl...@gmail.com> wrote: > its a very common error with windows update.. that the update fails to > update your bin folder which includes essential files for your server to > start lol. mot likely that the issue > > On Wed, Apr 28, 2010 at 7:44 PM, Rory King <rory_k...@hotmail.co.uk> > wrote: > > > This update appears to have stopped metamod/sourcemod from running/ > > starting on my servers (not crashing) , can anyone else confirm? > > > > > > > > On 29 Apr 2010, at 01:32, Jason Ruymen <jas...@valvesoftware.com> wrote: > > > > > Required updates to Team Fortress 2 and Day of Defeat: Source have > > > been released. Please run hldsupdatetool to receive the updates. > > > The specific changes include: > > > > > > Dedicated server > > > - Linux optimizations. > > > - Fixed Linux servers not relisting correctly after a master server > > > restart. > > > - Fixed a case where servers could have "ghost" players consuming > > > player slots. > > > > > > Engine > > > - Marked the "snd_show" convar as a cheat. > > > > > > Team Fortress 2 > > > New content: > > > - Added new community map cp_freight. > > > - Added missing physics models for several items. > > > - Added jiggle bones to the Sam & Max items, and The Buff Banner. > > > - Added Crit-a-Cola. > > > > > > Gameplay Changes: > > > - Pyro changes: > > > - Flamethrower direct damage reduced 20%. > > > - Burn duration reduced (10 -> 6 seconds). > > > - Airblast re-fire delay reduced by 25%. > > > - Airblast ammo usage reduced by 20%. > > > - All reflected rockets/grenades/arrows now mini-crit. > > > - Airblasting enemies into environmental deaths now awards the death > > > credit to the Pyro. > > > - Heavy changes: > > > - Minigun spin-up/down time reduced by 25% > > > - Minigun firing movement speed increased to just under half-normal > > > (from 80 to 110). > > > - Throwing a sandvich to a teammate now earns a full bonus point > > > (was half a point). > > > - Bonk! changes: > > > - Post-use movement penalty removed. > > > - Now has a re-use cooldown time, like The Sandman. > > > - The Chargin' Target changes: > > > - Direct charge hit now does 50 damage + 10 per head > > > (up to 5 heads). > > > - Capped the turn rate from +left and +right while > > > charging. > > > - The Huntsman changes: > > > - Removed restriction that arrows need to be aimed before they can > > > be lit by a Pyro. > > > - Bow can now be lowered without losing the lit arrow. > > > - Changed bow so you can start charging it while you're jumping, but > > > you can't fire until you're on the ground. > > > - Fixed bug where flame effect would get stuck on if you change > > > weapons with a lit arrow. > > > - Backpack changes: > > > - Moved Crafting button out to the root class/backpack selection > > > panel. > > > - Dragging and dropping items in your backpack now makes appropriate > > > sounds. > > > - Bot changes: > > > - Bots don't retreat to gather health as readily if they are in > > > combat. > > > - Bots no longer retreat when moving to block a point capture. > > > - Bots should now equip an appropriate combat weapon and fight while > > > moving to collect health. > > > - Bots who are roaming the map and hunting now chase down their > > > victims, following them around corners. > > > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold > > > down their fire button for a minimum time. This was causing Soldier > > > bots to fire rockets into nearby walls as they strafed, killing > > > themselves. > > > - Soldiers bots now switch to their shotgun after firing all four > > > rockets when engaging an enemy. > > > - Added a few more bot names from community suggestions. > > > - Fixed a behavior loop with Engineer metal gathering. > > > - The Sandman change: > > > - Added a slight speed reduction to stunned players. > > > - Community requests > > > - Added ConVars log_verbose_enable and log_verbose_interval to > > > report player positions in the server log at regular intervals > > > - log_verbose_enable default: 0 > > > - log_verbose_interval default: 3 secs > > > - "Last-weapon" initialization on respawn now sets > > > itself to be the melee weapon if you don't have a selectable > > > secondary weapon (like The Razorback). > > > > > > Bug Fixes: > > > - Fixed an case where The Gunboats didn't apply their damage > > > reduction properly. > > > - The amount count in the HUD now flashes red when you're low on ammo. > > > - Extinguishing a burning teammate now earns a full bonus point (was > > > half a point). > > > - Fixed a permanent overheal exploit involving dispensers. > > > - Fixed a bug in spectator mode where the user aborted out of > > > freezecam, setup a spec mode (like IN_EYE), and would then have the > > > setting stomped after the freezecam timer expired. > > > - Fixed bug with disguised spy sometimes seeing his own name in the > > > disguise status HUD. > > > - Fixed a client crash that could result from players with arrows > > > embedded in them. > > > - Fixed items that can be worn by any class having the wrong model > > > when worn by a disguised Spy. > > > - Added missing map prefixes to server browser game types. > > > - Killing yourself with your own sentry no longer increments the > > > sentry's kill counter. > > > - Fixed dropped hats sometimes having the wrong team color. > > > - Fixed crit-boosted players not getting critical hits if their > > > weapon has custom no-crit behavior. > > > - Fixed the achievement dialog taking a long time to pop up, and > > > completed achievements now sort to the bottom of the list. > > > - Fixed Spies disguised as Medics hearing the autocaller sound. > > > > > > Jason > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds