Our servers were running a few subtle mods that made use of that
functionality, and it's sad to see it removed. I do hope Valve considers
reversing those changes, servers like mine lose their uniqueness because of
it.

Why was the functionality removed anyway?

- Clavus

2010/5/2 Spencer 'voogru' MacDonald <voo...@voogru.com>

> "Are there any other mods/plugins that are effected by this other than the
> 2
> listed on the petition."
>
> It breaks anything that wants to attach a model to a player. Not just hats
> or weapons.
>
> There is a variety of ways this can be used for creativity and this
> essentially breaks it, purposely. I usually don't ever complain when they
> make changes to the game and break plug-ins, usually those are side-effects
> of them making other changes, this changed was targeted and intentional.
>
> The petition was just an alternative use of my time, either I was going to
> spend time circumventing the existing restriction (which would probably get
> fixed if they kept this policy), or I could spend the time asking them
> nicely to reverse this policy and get the community involved.
>
> Also, this doesn't prevent server ops from issuing overpowered weapons or
> other things that drastically affect game play. All that happens is the
> client doesn't render the model.
>
> I wasn't going to post this petition to the list (prefer to do so on other
> community sites), but since it's here I figured I'd explain it a little.
>
> In the end, I hope valve reconsiders.
>
> - voogru.
>
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alexander Baade
> Sent: Saturday, May 01, 2010 4:54 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Are there any other mods/plugins that are effected by this other than the 2
> listed on the petition.  I personally don't care about these because a lot
> of server admins will use the hat mod and charge players for them.  It
> angers me to no end that I have to download a boat load of custom content
> and then I cant use it unless I donate to the server.  These servers
> typically go on my blacklist.  I could over look this fact but I'm not
> going
> to because there are a lot of servers out there who have stolen custom
> maps/content from my clan and heavily rely on these plugins.
>
> On Sat, May 1, 2010 at 1:15 PM, Justin <mysteriousjus...@gmail.com> wrote:
>
> > https://secure.voogru.com/petition/index.php
> > On Sat, May 1, 2010 at 9:07 AM, Justin Fortin <fortinj1...@gmail.com>
> > wrote:
> >
> > > Any word on a fix for this yet?
> > >
> > > Sent from my iPod
> > >
> > > On Apr 30, 2010, at 11:41 PM, Msilbys12 <msilby...@righttorule.com>
> > > wrote:
> > >
> > > > Sounds like a client problem
> > > >
> > > > Sent from the best phone ever
> > > >
> > > > On Apr 30, 2010, at 9:24 PM, Matt Hoffman
> > > > <lord.matt.hoff...@gmail.com> wrote:
> > > >
> > > >> Yep, crashing on every server I connect to. (As a client obviously)
> > > >>
> > > >> On Fri, Apr 30, 2010 at 7:15 PM, Justin Fortin
> > > >> <fortinj1...@gmail.com> wrote:
> > > >>> So you got everything serverwide working, but it seems like anyone
> > > >>> Jo
> > > >>> has updated the client will crash when they try to connect.
> > > >>>
> > > >>> Sent from my iPod
> > > >>>
> > > >>> On Apr 30, 2010, at 10:04 PM, Noel <phre...@gmail.com> wrote:
> > > >>>
> > > >>>> My Windows servers are both up and running and joinable now.
> > > >>>> Updates seemed
> > > >>>> to take a minute or so longer than usual, but no problems with MM/
> > > >>>> SM
> > > >>>> running.
> > > >>>> _______________________________________________
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> > > >>>
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> > > >>>
> > > >>
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