Added "mp_forceautoteam", at last!
Thanks Valve!

On Thu, Jun 10, 2010 at 10:45 PM, DontWannaName! <ad...@topnotchclan.com>wrote:

> Retrying in 30 seconds...
>
> The fun begins!
>
> On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen <jas...@valvesoftware.com>
> wrote:
> > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
> Source Beta have been released.  Please run hldsupdatetool to receive the
> updates.  The specific changes include:
> >
> > Engine
> > - Made several changes that improve stability for clients running low on
> addressable memory.
> > - Changed all HTML controls to use Webkit for the rendering engine.
> >
> > Team Fortress 2
> > - Added Mac support.
> > - Overhauled the main menu, and added help to Loadout, Backpack, and
> Crafting screens.
> > - Added Training, with support for General gameplay & Soldier class
> training for now.
> > - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
> > - The "Open Character Loadout" key will now go to your future class if
> you've requested a class change, but haven't respawned yet.
> > - Community Requests:
> >  - Added "mp_forceautoteam", a server convar that forces all joining
> players to autoteam.
> >  - Added "mp_stalemate_meleeonly", a server convar that allows melee
> weapons only during stalemates.
> >  - Added "ExtinguishPlayer" input to tf_player for map makers.
> >
> > Counter-Strike: Source Beta
> > - Fixed "wade" water sound not playing correctly on maps like Chateau.
> > - Updated the scoreboard:
> >   - Fixed to scale correctly in 5:4 resolution.
> >   - Fixed so it can be closed during intermission
> >   - Reduced font size to accommodate seeing 16 players per side.
> > - Fixed issue that awarded three points and a separate achievement when
> the bomb explodes after the round ends.
> > - Fixed issue with round end panel blocking the view of the game.
> > - Fixed issue in which you weren't given credit for grenade damage if you
> fired a weapon at someone then hit them with a grenade.
> > - Fixed getting the achievement for shooting enemies in mid-air if the
> enemies were on ladders.
> > - Fixed mapcycle.txt skipping over several entries in the list.
> > - Fixed console warnings about missing materials.
> > - Fixed an issue that could cause a single MVP star to appear as an entry
> on the scoreboard.
> > - Fixed issue that made the FINISHER achievement impossible to get.
> > - Fixed ai_test_los crashing the server.
> > - Fixed the chat window so it no longer renders over scoreboard.
> > - Fixed MVPs not being cleared when sv_nomvp is set to 1.
> > - Marked mat_showlowresimage as a cheat command.
> > - Updated several strings to be gender neutral.
> > - The large radar is now disabled when freeze cam is active.
> > - Achievements dialog changes:
> >   - Now displaying the Steam Achievements dialog instead of the in-game
> Achievements dialog if screen width is less than 1024.
> >   - The Achievements dialog is now closed if you have it open and switch
> to a lower resolution.
> > - Repositioned the Fun Fact on the summary tab of the Achievements dialog
> and gave it a background to fix truncation and readability.
> > - Added a priority order for displaying win conditions when multiple win
> conditions are set.
> >   - If timelimit exists and is not 0, then show timelimit.
> >   - If timelimit does not exist, show maxrounds if not 0.
> >   - If both timelimit and maxrounds are 0, show winlimit.
> >   - If timelimit, maxrounds, and winlimit are all 0, show nothing.
> >
> > Jason
> >
> >
> > _______________________________________________
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> >
>
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