Retrying in 30 seconds... The fun begins!
On Thu, Jun 10, 2010 at 1:32 PM, Jason Ruymen <jas...@valvesoftware.com> wrote: > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source > Beta have been released. Please run hldsupdatetool to receive the updates. > The specific changes include: > > Engine > - Made several changes that improve stability for clients running low on > addressable memory. > - Changed all HTML controls to use Webkit for the rendering engine. > > Team Fortress 2 > - Added Mac support. > - Overhauled the main menu, and added help to Loadout, Backpack, and Crafting > screens. > - Added Training, with support for General gameplay & Soldier class training > for now. > - Added Offline Practice mode, with support for KOTH maps and Dustbowl. > - The "Open Character Loadout" key will now go to your future class if you've > requested a class change, but haven't respawned yet. > - Community Requests: > - Added "mp_forceautoteam", a server convar that forces all joining players > to autoteam. > - Added "mp_stalemate_meleeonly", a server convar that allows melee weapons > only during stalemates. > - Added "ExtinguishPlayer" input to tf_player for map makers. > > Counter-Strike: Source Beta > - Fixed "wade" water sound not playing correctly on maps like Chateau. > - Updated the scoreboard: > - Fixed to scale correctly in 5:4 resolution. > - Fixed so it can be closed during intermission > - Reduced font size to accommodate seeing 16 players per side. > - Fixed issue that awarded three points and a separate achievement when the > bomb explodes after the round ends. > - Fixed issue with round end panel blocking the view of the game. > - Fixed issue in which you weren't given credit for grenade damage if you > fired a weapon at someone then hit them with a grenade. > - Fixed getting the achievement for shooting enemies in mid-air if the > enemies were on ladders. > - Fixed mapcycle.txt skipping over several entries in the list. > - Fixed console warnings about missing materials. > - Fixed an issue that could cause a single MVP star to appear as an entry on > the scoreboard. > - Fixed issue that made the FINISHER achievement impossible to get. > - Fixed ai_test_los crashing the server. > - Fixed the chat window so it no longer renders over scoreboard. > - Fixed MVPs not being cleared when sv_nomvp is set to 1. > - Marked mat_showlowresimage as a cheat command. > - Updated several strings to be gender neutral. > - The large radar is now disabled when freeze cam is active. > - Achievements dialog changes: > - Now displaying the Steam Achievements dialog instead of the in-game > Achievements dialog if screen width is less than 1024. > - The Achievements dialog is now closed if you have it open and switch to a > lower resolution. > - Repositioned the Fun Fact on the summary tab of the Achievements dialog and > gave it a background to fix truncation and readability. > - Added a priority order for displaying win conditions when multiple win > conditions are set. > - If timelimit exists and is not 0, then show timelimit. > - If timelimit does not exist, show maxrounds if not 0. > - If both timelimit and maxrounds are 0, show winlimit. > - If timelimit, maxrounds, and winlimit are all 0, show nothing. > > Jason > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds